169 rooms · levels 40–53
This is a dark tunnel filled with cold, rushing water. The water pours in from the south through a small opening and races east along the narrow passage, so strong that it is all one can do to keep from being swept along with it. Far ahead to the east a dull roar grows louder.
A narrow set of stairs leads down into the darkness below. At the bottom of the stairs is a small, underground passage. By lighting the sconces on the wall, one is able to see the thick layer of dust that clouds everything in a grey blanket. The stale air is still and cold.
The passage twists and turns, leading to the west. The walls, floors and ceilings of this underground passage are smooth, indicating that someone, or something, spent a lot of time constructing these hallways. Dust clouds up from the floor wherever one steps.
The hallway declines slightly to the south. A stale odor lingers in the air, as if nothing human has passed here in a long, long time. Dust hangs in the air like a choking fog and settles on the ground in small mounds.
The hallway twists and turns endlessly, winding to the west from the north. It seems fortunate that no side passages have appeared that would cause one to lose one's way, so far. The dust is a little less thick, and a faint light glows from the west.
The hallway abruptly ends into a small, underground chamber. The walls have been squared off and the ceiling is domed. The solid wooden beams supporting the walls and ceiling must have been fashioned with excellent craftsmanship to look so sturdy after decades of neglect. Each of the connecting passages looks the same, making it difficult for intruders to easily find their way. Occasionally the cold, stale air moves slightly back and forth.
The left wall of this hallway is marked. By brushing off some of the dust, some ancient crude symbol is revealed. The rust-colored marking is old, and somewhat chipped. The corroded remains of a once-elegant tapestry molders against the wall. There still seems to be an aura of evil and death that lingers in this area.
The hallway curves primarily to the west, with two branches leading north and east. A few frail old bones lie scattered on the floor. They look like some animal gnawed on them, sucking out their marrow. A lone rat glares balefully at you from an upper support beam, before retreating safely to its lair.
The remains of a camp, long since abandoned, lie to one side of this room. The ceiling is blackened with smoke, indicating that whoever, or whatever, stayed here was here for a long time. The ashes of the fire have hardened and the coals have deteriorated into dust.
A pile of bones sits in a small alcove in this chamber. A hole in the back holds refuse and waste. Apparently this is where whoever camped in these passages dumped their trash. The refuse is so old, however, that it has lost any stench or odor normally associated with such, and it now contributes to the surrounding dust. It seems odd that there are no rats fighting over the bones here.
The hallway here looks like the builders took great care in their construction. The north wall contains the start of a great carving. It remains unfinished, as if the sculptor either suddenly died, or something happened to interrupt his work. Several old torches hang on the south wall, covered in dust. A heavy oak door blocks the way west.
This is a large, stone room that seems to have been an ancient storage room of some sort. A large oak door stands to the east, cracked and slightly warped from age. The room must have been abandoned because it now appears to be a lair of some sort. The heavy dust that covers everything in the room is disturbed in the center of the room by large, winding swipes through the dust. The Gods only know what type of horrid creatures inhabit the area, perhaps you should leave before the beasts return.
The corridor continues to the south, descending slightly into the depths of the earth. The air moves back and forth in a steady, rhythmic pattern, making the passage seem alive. The walls here are covered with a thin, slimy substance. Stalactites and stalagmites grow from the ceiling and ground respectively, giving the feeling of descending into a giant maw. The corridor branches off to the east and continues to the north.
The corridor continues to the south, winding back and forth. The breeze is a little stronger, echoing through the passage in a steady rhythm. The walls are slicker and the floor and ceiling are covered now with a light film of the same sticky substance that covers the walls.
The corridor continues to the south leading further down into the darkness. Footing is becoming more difficult as the slime becomes more pervasive. A steady wind now blows back and forth through the corridor. The walls behind the slime are solid, yet yield to the touch.
The corridor starts on a significant downward decline here. The slime on the walls drips down the sides and pools on the floor. There is no evidence of rock here. Testing the walls, one can stick their hand up to the elbow before meeting resistance. The wind whooshes back and forth through a small hole in the floor.
The corridor is extremely dark. A slight acidic smell lingers in the still air. The walls are slick and slimy. An occasional rumble echoes from the south.
The corridor ends in a dark, irregular-shaped chamber. Slime drips down the walls and onto an acrid-smelling pool in the center of the room. Bubbles ooze to the surface and pop with alarming regularity. You notice where the slime has touched metal, it is starting to corrode. A gurgling noise alerts you as the passage north begins to close behind you.
You tried to scramble back out of the stomach of the Cave Worm, but you were too late. The Cave Worm lurks in caves waiting for unsuspecting adventurers to drop in for lunch, and you were just served a la carte! The throat of the worm, which you mistook for a tunnel, constricts and swallows, sending you tumbling into the pool of acid at its center. Your flesh is burned from your bones and your screams of terror are for naught. In here, no one can hear you scream!!
The passage here seems rather unfinished as the walls and floors are not fully carved out of the rough stone walls. The walls are still marred by myriad scratches and gouges from excavating tools and rubble and dust litter the area. The passage continues west and bends to the south. To the west, the passage seems to be much more completed and to the south is even less refined than this room.
This passage is very crudely carved from the hard stone. It appears that the tunnels and passageways in this area were, in many cases, natural cavernous tunnels that were carved smooth and refined by the inhabitants of the area. Judging from the thick dust that covers the area, it would seem that this notion was abandoned for one reason or another. The passage leads to the north and east.
The cavernous passage bends here and leads west and south. The walls show slight signs of being worked by picks and shovels as the inhabitants attempted to widen the tunnel. The floor is covered with a thick dust and small piles of rubble.
The rough, stone passage appears to be little more than a natural tunnel in the earth formed over time. A thick dust that has settled on the floor indicates the tunnel's abandonment and disuse. The tunnel leads north and west from this area.
A tunnel leads into the room from the east and ends abruptly with a large cavernous wall. The ceiling is quite high and above in the darkness can be seen an opening. The walls are rough and have a number of natural niches and ledges which might make the idea of climbing the wall feasible.
This is an intersection in the ancient network of corridors. The walls here are smoothed and carved with fine craftsmanship. A crude wooden support beam has been wedged under the center of the ceiling to keep the ancient passage from collapsing. The beam creaks slightly under the weight but still seems sturdy. The carved stone passage leads off to the north and east and another passage that appears to have been left incomplete to the south.
This is a bend in the stone passage. The carved walls have been fashioned into a rounded corner of smooth stone as the hallway bends to the west and south. A dim light flickers in from the west.
The passage leads in from the east and ends in a small chamber. The room has been constructed in a circular design with smooth stone walls. The room seems to be inhabited because glowing embers from a small campfire lay smoldering in the center of the chamber and a few random provisions are lying about. The only exit to the chamber is the hallway leading to the east.
This is a small stone passage carved from the very rock that surrounds it. The passage seems only partially finished as only certain sections of the walls and floor have been smoothed and worked. Small piles of rubble and excavation equipment lay scattered about the area. The passage continues to the west and north.
This is a small cavernous tunnel of worn stone. The passage here is not level as are the areas to the east and, in fact, the tunnel rises and dips as it winds around to the south. The floor of the passage slopes downward toward the center which would make one think the tunnel was formed from water erosion. The tunnel leads east and south.
The passage here is of various widths and narrows and widens as it winds through the earth. The tunnel leads north to another cavernous passage and east to a small room.
This is the bottom of a small, cavernous room. The chamber is rather small but the ceiling extends up into the darkness overhead. The walls here are of natural rock and are covered with many natural cracks and crevice that would seem to allow for climbing. A cold breeze rushes into the chamber from above which might indicate a tunnel in the darkness overhead. A small tunnel leads to the west.
This is a small, stone room at the bottom of a long, narrow well shaft. The rocky walls seem to have been worn smooth from centuries of water passing over them. The walls are stained at various levels from the years of changing water levels. The shaft of the well extends up into darkness and a narrow passage that seems to have, at one time fed the well with water, is to the north.
This narrow tunnel leads east and curves to the south. The smooth, stone walls are covered with water stains as if the passage has been filled with water. The air is very damp in the passage which has caused small patches of multi-colored mold to grow on the walls and floor.
This is a small chamber of smooth stone. The most notable feature of this room is the fact that the east wall is the backside of a large waterfall! A light mist enters the room from the cascade and makes the walls here damp and cold. A narrow tunnel leads west out of the chamber.
This is the open surface of the vast underground lake, far from any wall. The water is black and perfectly still, and the silence is so deep that every drip from the unseen ceiling echoes like a footstep. The roar of the waterfall comes faintly from the west, and the lake stretches on to the east.
Swirling, icy water fills the narrow tunnel. The cold current rushes down from above and flows through the passage. You are helpless to fight the overwhelming rush of water from above that carries you further down the tunnel.
Cold, dark water fills this narrow tunnel. The icy current rushes in from the south and continues flowing north. As you tumble about in the frigid waters, you think you see a glimmer of light penetrating the dark water from up above. The freezing waters push northward, making it extremely difficult to fight the current.
Cold, dark water fills the narrow tunnel. The strong current rushes icy water in from the south and drives it on to the north, where the tunnel widens and opens into a large cavern. Fighting the current back to the south is all but impossible.
This is a small, dry alcove that extends from the icy waters below. The room seems a blessing and salvation from the deadly waters below in the narrow tunnel. In the center of the chamber lies the remains of a humanoid corpse. It appears that a previous adventurer found this room as well, but unfortunately did not seem to find great sanctuary here. The only exit from the room appears to be venturing back into the icy waters below.
The dark tunnel ends abruptly and you find yourself being launched out into the open air!! As you tumble through the air, you can only pray that there is something soft below upon which to land...
This is a test to see if my offline room builder works or not.
This is the bottom of a set of small, stone steps that wind upward into the darkness. The stairs are covered with a light dust that, in the cool, damp air, has melted into a thin film that gives the steps a dirty appearance. A large cavernous room opens to the north.
This is a very large room of rough stone. The walls and floor are rough and uneven, but do not appear to have simply formed naturally because of the many scratches that cover their surfaces. The area seems to have been natural caverns that have been expanded by inhabitants of the area. Smaller tunnels lead off to the north, south, west and east.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks; the tunnel was crudely widened by some creature's claws and is not entirely natural. To the west it opens into an enormous cavern, to the east it runs on toward other junctions, and a large chamber lies to the south.
This is an entrance to a huge cavern of rock. The ceiling extends a dozen or more feet overhead and is covered with large stalactites. The distant sound of running water echoes in from the west. The vast chamber extends to the north, west, and south and a smaller tunnel leads off to the east.
This is the corner of a gigantic cavern. The walls are rather smooth and curve inward as they rise up into the high dome of the ceiling. Large stalactites cling to the rough ceiling and produce a monotonous dripping sound as water runs off of them in regular intervals. The sound of rushing water can be heard off to the west. The cavern extends to the south and west.
This is the edge of a gigantic cavern. The walls are rather smooth and curve inward as they rise up into the high dome of the ceiling. Large stalactites cling to the rough ceiling and produce a monotonous dripping sound as water runs off of them in regular intervals. The sound of rushing water can be heard off to the west. The cavern extends to the north and west and another chamber is to the east.
This is the center of the huge grotto of rough stone. The area is dominated by the sound of rushing water to the west, where a large underground river cuts along the edge of the chamber. The domed ceiling is far overhead and bristles with large stalactites. The cavern stretches north, south and east, and the river runs past to the west.
This is the edge of the enormous cavern. The sound of a rushing river fills the area from a river that runs through the cavern to the west. The high, domed ceiling is overhead and the cavern extends out to the west, east, and south.
This is the edge of the enormous cavern. The sound of a rushing river fills the area from a river that runs through the cavern to the west. The high, domed ceiling is overhead and the cavern extends out to the north, west, and east.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. The passage leads west and east to junctions of the passage with other tunnels.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. A distinctly warm breeze flows in from a large tunnel to the north. The passage extends to the east and west and the larger tunnel leads northward.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. The passage is filled with drastically warmer air than is present to the south. The passage leads south to the network of passages and north to a warm chamber lit by a dim glow.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. The passages split into three distinct tunnels here. A tunnel leads west, east and south out of this area.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. The passage bends here giving tunnels to the north and west.
This is a small chamber of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. A small passage leads out of the chamber to the south and, to the east, the chamber opens onto a seemingly endless grotto. A strong breeze rushes in from the east.
This is a huge ledge of rock that extends out over a huge cavern. The cavern to the north seems nearly infinite due to its enormous size. The ledge extends only about twenty feet over the grotto and beyond that it would take the power of flight to investigate more of the cavern. A small chamber stands to the west and the huge, open cavern is to the north.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. The passage leads north and turns to the west.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. The passage divides here into three distinct passages. The passages lead east, west, and south.
This is a winding passage of rough, scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. The passage winds generally in two directions, to the north and to the south.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. The tunnel leads to the north and to the east.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. The passage leads to the west and south and a strange, and somehow different, passage leads to the east.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. The passage continues to the north and to the west stands a large chamber.
This is a large chamber of solid rock. The walls are marred by the same claws and scratches as are the surrounding passages. A rough passage leads out of the chamber to the east and a large gate of iron bars blocks a passage to the west. A large Umber Hulk stands before that gate to keep intruders out.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks, and the tunnel does not seem to be entirely natural. A gate of iron bars stands to the east, and the passage winds on to the west.
This is a rough passage of scarred rock. The surface of the walls is marred by myriad deep scratches and claw marks. The tunnel seems to have been crudely worked by some form of mortal hands and does not seem to be entirely natural. The passage winds to the east and leads southward into a large chamber.
This is a crudely carved throne room of the War Master and Mistress of the Umber Hulk tribe. Two large thrones are carved out of the rocky floor of the chamber. In the center of the room is a heavy iron grate secured with a large metal lock that glows with a magical enchantment. A winding passage leads out of the chamber to the north.
This is a large room of rough, earthen walls. The only descriptive features about the room are a large set of stone steps leading up through an iron grate and a huge stone door to the south.
This is a mysterious room filled with strange, swirling mists. The opaque mists make it difficult to see the details of the room. The only thing that can be identified is a huge stone door to the north and a glowing barrier of mists to the south.
This is a chamber filled almost entirely with icy water! The water must be held inside the room by some unknown force because it did not pass the threshold as you entered the room. The only notable features in the room are a barrier of glowing mists to the north and a thick door of solid ice to the south.
This is a room ravaged by dancing flames! The room is very hot from the fires, but, if quick, one might be able to escape without harm. The only visible exists are through a thick door of ice to the north and a large portal of burning flames to the south.
This is the top of a beautifully crafted staircase of pure ivory. The steps descend in a spiraling manner into a large chamber below. Light shines up from the lower chamber and shines brilliantly off the highly polished ivory. There must be a number of shiny objects below as the light shimmers and dances like sunlight on a clear stream from the chamber down below. To the north stands a flaming portal that emits great heat.
The end of your quest stands before you!! A set of large, golden gates to the north are the only thing that stand between you and your well deserved treasure. Large mounds of gleaming gold coins and shiny jewels sparkle and glitter beyond the gates. A set of ivory stairs leads up from this chamber.
This is the treasury of the Caderrian Kingdom! The treasure that fills the room is more than you have ever seen before in your life!! As you gaze about at all the treasure, the light glinting off the gold seems to play tricks with your eyes as you think you see the huge mounds of gold shift slightly...
In front of the southern most wall of this room stands a large altar of bronze. It has turned green with age and corrosion has begun to weaken it. Around the altar is a railing, also made of bronze, circling in front, as if to keep the temple worshipers at a distance. Engraved on the front of the altar is what appears to be a bird of sorts, although it is difficult to make out. Lining the eastern and western walls are what appear to be gold basins for washing and cleansing. Between each basin a gold candlestick stands, apparently to provide the only light that once illuminated this inner room. The ground is made of marble and has large crevices from which the sediment seems to creep up and swirl about.
The long hallway extends southward. The walls are made of pine, weakened from the water and decorations of chain leaf engraved in gold mark the walls. The ground is covered with sediment and seaweed, but one can still barely make out the granite and marble beneath. The ceiling is supported by large wooden beams that appear to have been recently reinforced. It is difficult to see what lies ahead to the south, but it appears to be another room.
The water here is a bit murky and cold but one can make out gold and silver etchings on the western and southern walls. Seaweed has overtaken these walls like vines. The ground is not visible, only large mounds of sediment can be seen. The eastern wall is free of decoration and seaweed and the ground in front of it seems to have been cleared from sediment, probably the cause of the large mounds nearby.
This room was designed to store valuables for the town. The room appears to have been used in the past as a storage room for the temple valuables which were looted long ago. The walls are made of a strong pine and seem to have been recently reinforced. The ground is made of marble, now cracked and broken. The ceiling has been reinforced with large beams of stone that appear to have once served as benches.
The water here is a bit murky and cold but one can make out gold and silver etchings on the eastern and southern walls. Seaweed has overtaken these walls like vines. The ground is not visible, only large mounds of sediment can be seen. The western wall is free of decoration and seaweed and the ground in front of it seems to have been cleared from sediment, probably the cause of the large mounds nearby.
The cold waters of the underground river rush through the large cavern here. The vastness of the dark chamber gives the area a heavy and oppressive feel. On the far bank the river runs hard against a sheer wall of bare rock, but the cavern opens into the darkness on the east bank. The current rushes in from a small tunnel in the rock to the south and sweeps on northward.
The cold waters of the underground river rush through the large cavern here. The vastness of the dark chamber gives the area a heavy and oppressive feel. On the far bank the river runs hard against a sheer wall of bare rock, but the cavern opens into the darkness on the east bank. The current flows in from the south and sweeps on northward.
The cold waters of the underground river rush through the large cavern here. The vastness of the dark chamber gives the area a heavy and oppressive feel. On the far bank the river runs hard against a sheer wall of bare rock, but the cavern opens into the darkness on the east bank. The current flows in from the south and sweeps on northward, toward the end of the cavern.
This is a small alcove off the large cavern to the south. The dark waters of the underground river flow into this area from the cavern. The waters swirl about turbulently here as the cavern ends and only a small tunnel allows the river to continue northward. The rate of the river increases greatly as it is funneled into the smaller tunnel.
This is a narrow tunnel filled with icy water. The water rushes through the narrow passage from the south and continues eastward. The current seems too powerful to resist.
The dark tunnel ends abruptly and you find yourself being launched out into the open air!! As you tumble through the air, you can only pray that there is something soft below upon which to land...
This is the surface of a vast underground lake, in a grotto so large that its far walls are lost in the darkness. On the western wall a great waterfall erupts from a fissure high above and thunders down into the lake, throwing up a cold mist; behind the curtain of water the rock face seems oddly smooth. The lake stretches away to the east, cold and black and very deep.
This is the first floor of an ancient tower. The room is completely filled with cold, dark water. On the north side of the chamber, on what appears to be an ancient altar, stands a large, stone archway. A sheet of glimmering light wavers within the arch creating what appears to be a portal of some sort. The portal emits an eerie glow of light through the murky water that gives the room a strange, haunting appearance. A staircase leads upward into the tower and a large, metallic door stands to the south.
This level of the flooded tower seems to have been some type of sleeping area. On the walls hang rotten tapestries that, at one time, depicted some great work of art. By examining the bits of the scene that are still legible you get the impression that they tell the story of a great adventurer of some sort. The tapestries show this man standing on a mountain of gold and treasure holding aloft a glowing object of some sort. Little more can be made out from them. Bits of debris from the remains of ruined furniture drift around the room as you stir the waters about with your presence. Stairs lead upward and downward from this chamber.
The water in this level of the submerged tower is extremely murky and dirty. It is quite difficult to breathe here. As you draw the dark water into your lungs you feel great difficulty in absorbing the oxygen from it. The water is polluted by bits of wood and parchment, which gives you the impression that this was once a study or library. The walls are lined with rotten shelves that house bits and pieces of ancient tomes and scrolls. It is unfortunate that so much knowledge is now lost to time from all the destroyed texts. A staircase leads up and down out of this room.
This is the surface of a vast lake inside a huge cavern. The water is dark and still, with only the occasional ripple to warn that other creatures share it. Far below, a faint pale glow wavers in the depths, as though something down there still keeps a light burning; one could dive down toward it. The roar of the waterfall comes from the west, and the open lake stretches on to the east.
This is the surface of a vast lake inside a huge cavern. The black water laps quietly against nothing at all, and the cold air smells of stone and wet moss. To the north a pale shape rises out of the lake, far off in the darkness: a tower, standing straight up out of the water. The waterfall's roar echoes from the west.
A large tower rises VERY out of place from the surface of the lake! To the east one of its windows stands open at the waterline, wide enough for a person to climb through. The cold, dark water makes a soft sloshing sound as it laps against the tower wall, and the open lake stretches back to the south.
This is a large sleeping chamber for many families of the city. Along the walls lay large piles of soft kelp that most likely serve as beds for the families. A large door leads back to the central chamber.
This is a large sleeping chamber for many families of the city. Along the walls lay large piles of soft kelp that most likely serve as beds for the families. A large door leads back to the central chamber.
This is the top of an ancient tower. The chamber is damp from the moist air that rises off the lake in which the tower is surrounded, but the chamber itself is dry. The chamber is lit by a glowing orb of crystal mounted to the south wall. The globe gives off a pale white glow that causes eerie shadows to dance around the chamber. A large table covered by tomes and parchments rests along the north wall of the room. A sturdy, oak desk is against the east wall and a large trunk sits next to the desk. A very large window is to the west and looks out over the dark waters of the lake. In the center of the room is a staircase that leads downward. Upon investigating it becomes obvious that the water of the lake must have entered the tower for dark water fills the staircase!!
This is a secret alcove of the laboratory! The room is dark, but a sliver of pale light passes through the crack around the secret door in the stone wall to the north. The small room was once a hiding place for the Master of the Tower's most sacred relics and spellbooks. A strange feeling of peace and security fills this hidden chamber.
This is a crude building that serves as a shelter for border patrollers of the City of Caderra. The shelter seems to have been assembled from the broken pieces of the shattered city after its fall. The hut is, in fact, just that, a hut. The walls of the small room are mismatched masonry blocks stacked tightly together and secured with mud and vines of seaweed. Two exits lead out of the hut and along the side of the city wall to the east and south.
The city wall of the City of Caderra runs east and west just beside this stretch of dark water, between it and the city. As the currents rush past the bottom of the lake, the layer of fine sediment is turned up to reveal a path of broken cobblestone that must once have been the road outside the prosperous city. The ancient road, now lying in ruins, is a sad reminder of the grandeur the Kingdom of Caderra has lost, and the wall too stands in near-rubble. At the top of the ten-foot wall is attached an enormous net woven of kelp and seaweed, which is anchored to the stones and spreads out over the city until it fades from sight in the darkness. The path continues east, a patrol hut stands to the west, and the dark waters of the lake swirl overhead.
This is a large sleeping chamber for many families of the city. Along the walls lay large piles of soft kelp that most likely serve as beds for the families. A large door leads back to the central chamber.
The city wall of the City of Caderra runs east and west just beside this stretch of dark water, between it and the city. As the currents rush past the bottom of the lake, the layer of fine sediment is turned up to reveal a path of broken cobblestone that must once have been the road outside the prosperous city. The ancient road, now lying in ruins, is a sad reminder of the grandeur the Kingdom of Caderra has lost, and the wall too stands in near-rubble. At the top of the ten-foot wall is attached an enormous net woven of kelp and seaweed, which is anchored to the stones and spreads out over the city until it fades from sight in the darkness. The path continues west, a small hut stands to the east, and the swirling waters of the lake are above.
This is a crude building that serves as a shelter for border patrollers of the City of Caderra. The shelter seems to have been assembled from the broken pieces of the shattered city after its fall. The hut is, in fact, just that, a hut. The walls of the small room are mismatched masonry blocks stacked tightly together and secured with mud and vines of seaweed. Two exits lead out of the hut and along the side of the city wall to the west and south.
The city wall of Caderra runs north and south here, between this stretch of the lake floor and the city. As the currents rush across the bottom, the fine sediment is stirred up to reveal a path of broken cobblestone, once the road outside a prosperous city and now a sad reminder of the grandeur the Kingdom of Caderra has lost. At the top of the ten-foot wall is anchored an enormous net woven of kelp and seaweed. The net stretches out over the rooftops of the city and fades into the darkness above them. The path continues north to a small patrol hut and south along the city wall.
The city wall of Caderra runs north and south here, between the city and this stretch of the lake floor. As the currents rush across the bottom, the fine sediment is stirred up to reveal a path of broken cobblestone, once the road outside a prosperous city and now a sad reminder of the grandeur the Kingdom of Caderra has lost. At the top of the ten-foot wall is anchored an enormous net woven of kelp and seaweed. The net stretches out over the rooftops of the city and fades into the darkness above them. The path continues north to a small patrol hut and south along the city wall.
The city wall of Caderra runs north and south here, between this stretch of the lake floor and the city. At the top of the ten-foot wall is anchored a great net woven of kelp and seaweed. Bits of coral grow all over the net, and their jagged edges give it a deadly look that keeps all but the most foolish intruders away from the city. The net stretches out over the rooftops of the city and fades into the darkness above them. The path continues south to a small patrol hut and north along the city wall.
The city wall of Caderra runs north and south here, between the city and this stretch of the lake floor. At the top of the ten-foot wall is anchored a great net woven of kelp and seaweed. Bits of coral grow all over the net, and their jagged edges give it a deadly look that keeps all but the most foolish intruders away from the city. The net stretches out over the rooftops of the city and fades into the darkness above them. The path continues south to a small patrol hut and north along the city wall.
This is a crude building that serves as a shelter for border patrollers of the City of Caderra. The shelter seems to have been assembled from the broken pieces of the shattered city after its fall. The hut is, in fact, just that, a hut. The walls of the small room are mismatched masonry blocks stacked tightly together and secured with mud and vines of seaweed. Two exits lead out of the hut and along the side of the city wall to the east and north.
The outer wall of the City of Caderra rises right beside the path, between it and the city. It was built from the rubble of the ancient city's wall and has been patched and rebuilt to protect the city once more. Moss and algae wave on it in the light currents, and bits of coral have lodged in its stones and begun to grow along its side. Along the top of the wall is anchored a huge protective net of kelp and seaweed that stretches up and out high over the rooftops and fades from sight. The wall continues west to a small hut and east to an ancient gate. Above, the dark water rises toward the distant surface of the lake.
Here a large set of heavy iron gates stands in the city wall to the north. The gates have begun to rust and have collected small bits of coral along their bars. Through them a rebuilt city can be seen: amazingly, the ruins have been claimed by new inhabitants and pieced back together into a working town. A large net of vines and kelp, built to protect the city from the creatures of the vast lake, stretches from the gate out over the city and is lost in the darkness to the north. The gate to the city stands to the north, and the wall runs on east and west.
The outer wall of the City of Caderra rises right beside the path, between it and the city. It was built from the rubble of the ancient city's wall and has been patched and rebuilt to protect the city once more. Moss and algae wave on it in the light currents, and bits of coral have lodged in its stones and begun to grow along its side. Along the top of the wall is anchored a huge protective net of kelp and seaweed that stretches up and out high over the rooftops and fades from sight. The wall continues east to a small hut and west to an ancient gate, and the swirling waters of the lake are overhead.
This is a crude building that serves as a shelter for border patrollers of the City of Caderra. The shelter seems to have been assembled from the broken pieces of the shattered city after its fall. The hut is, in fact, just that, a hut. The walls of the small room are mismatched masonry blocks stacked tightly together and secured with mud and vines of seaweed. Two exits lead out of the hut and along the side of the city wall to the north and west.
This is the crumbling remains of an ancient street of cobblestone. The broken stones are now covered by green patches of moss, algae, and lichen. The street extends north and south through the rebuilt city. To the south stands the ancient gates to the city and on ahead to the north the street continues into the rebuilt city. Off to the northeast can be seen the faint image of a large, white tower rising out of the dark waters. Attached to the tower, about halfway up, is the enormous netting that hangs over the city in all directions.
This is the ruined street of broken cobblestone. The street is covered with a thick layer of fine sediment that swirls about as cold currents rush over the moss-covered stones. The street continues north to an intersection of another ancient street and to the south, the street leads onward toward the city gates.
This is a rather small room that serves as a shop for various items crafted from coral. The wooden walls have been reinforced with patches of living coral that grows to cover holes in the rotting wood. Along the north wall is a crude desk constructed from mismatched pieces of stone and brick left from the ancient ruins of the city. Many large chunks of coral are lying near the desk waiting to be wrought into finely crafted merchandise. A doorway leads to the Town Square to the south.
This is a small shop where many citizens come to barter and trade. A small, rotten desk along the west wall seems to be where the trading occurs. Various goods lay stacked neatly behind the desk. A large doorway leads to an intersection to the south.
This is the remains of a small cobblestone street. The ruined stones of the street are teeming with lichen and algae that have taken root there. The road leads to the south to an intersection and east to a large structure of some sort.
This is the front of a large housing complex. The structure seems to be built from remaining stone and wood from the ancient city. The large building would appear, by its size, to be the main shelter for the citizens of the city. The sturdy walls and roof serve as the citizens' only protection against intruders that manage to get past the City Net and the guards that patrol the area. To the west is an ancient street and the complex is to the north.
The rooms here are not elaborate but provide enough shelter and other amenities for some to call it home for a brief period. The wooden walls do their best to keep the swirling waters to a minimum and also serve to keep out unwanted guests. A small reception desk stands, demolished, on the eastern wall. The owner seems to have tried to make the most of the place, decorating the walls with pictures of her three mer-children and other various underwater decor. A small wooden sign reading Home Sweet Home hangs from a wooden beam above. A large hole in the floor, that seems to have once been a large staircase, leads down to the tavern below.
This tavern, once inhabited by humans, has now become a common gathering place for the citizens of Caderra. There is nothing particularly attractive about the place, but its home-like atmosphere tends to draw in many citizens. A large mahogany bar lines the western wall of the tavern. It has become home to snails and kelp and is in a serious state of decay. The wooden walls have several holes, allowing small fish the freedom to swim in and out at will. In the center of the room is a large, open stage area, although there is not much left of the actual stage. This area is still occasionally used for entertainment. The citizens of Caderra will sometimes still use the area for this purpose. Broken pieces of chairs and tables seem to join the silt and sediment on the floor. Where there used to be stairs is now just a large hole that leads up to a small inn, a place for some still without homes to reside.
This is the ancient town square of the City of Caderra. The cobblestone plaza is broken and covered with lichen and moss. In the center of the plaza stands a large fountain that is almost completely covered with dark green moss. Ironically, the fountain is a statue in the form of a gorgeous mermaid holding a large shell that at one time probably spouted a stream of cool, refreshing water that filled the large basin. Now the fountain stands only as a sad reminder of the Kingdom now lost to time and the dark waters that covered it. The broken street of cobblestone leads off to the east toward a small intersection. To the north stands a small building with a shield of finely carved coral hanging over the door. To the south is another small structure that appears to be some type of shop. A large, two story building stands to the west and appears to be one of the few buildings that completely survived from the ancient city.
This is the intersection of two ruined streets of broken cobblestone. The cracked stones are covered by a layer of fine sediment that swirls up off the ground as creatures pass through the area. One road runs south toward the gate and north to a small building with a long since rotten sign that once hung over the doorway that might suggest the building to be a merchant's shop. The other street leads west to the town square and east to another intersection.
This is a small intersection of the broken stone streets. The cracked and broken stones are dark from large patches of algae that have grown over their once smooth surfaces. One of the streets runs west to another intersection and east to the base of the strange tower. The other street runs north to a large building and south toward what appears to be an ancient temple.
This is the base of an enormous tower of white stone. The stones of the tower, unlike the cobblestone streets, seem to have resisted the effects of time and remain in seemingly perfect condition under the weight of the leagues of water above. A large, metallic door stands as the only entrance to the ancient tower to the north. The broken street leads off to the west toward a small intersection of the ancient street of the city.
This is a rather sturdy shop with old wooden walls that have been patched and reinforced with stone and coral. A sturdy desk, made of large slabs of stone bound together with cords of tightly woven kelp, stands at the south wall. The only exit is through a doorway to the north that leads to the Town Square.
This is the ancient street that once led countless worshipers to the Temple of Caderra. The old street is now crumbling and becoming covered with thick moss. The road leads north to a small intersection and to the east stand the large doors to the Temple.
This is the entryway of the Temple of Caderra. The walls are lined with pine, although the wood has already seen much decay due to the waters. Inset in the wood are chain designs made out of gold. Sockets can be seen where gems were once set, but have long since been looted by thieves. The ceiling is supported by large wooden beams which still seem to offer some support. The inhabitants seem to have reinforced the beams as best they could with vines of kelp and seaweed. The door frame that stands to the west has been covered by gold and silver which has offered it a good deal of protection from the waters. To the south can be see the outer sanctuary.
The long hallway extends southward. The walls are made of pine, weakened from the water and decorations of chain leaf engraved in gold mark the walls. The ground is covered with sediment and seaweed, but one can still barely make out the granite and marble beneath. The ceiling is supported by large wooden beams that appear to have been recently reinforced. It is difficult to see what lies ahead to the south, but it appears to be another room.
A gigantic gold statue of a male figure stands in the center of this sanctuary and captures the attention of all who enter. The head of the statue touches the large wooden beams supporting the ceiling. Around the statue is what appears to have been a fountain of marble. The floor of this chamber is made of the same marble although ravaged by large cracks through which kelp is growing from underneath. The wooden walls are adorned with copper figurines, now bluish-green with age. Large hallways lead off to the east and west. To the south stands what appears to be the inner sanctuary.
This is the bottom of the endless dark water, just above the floor of the lake. The only thing that breaks the perpetual blackness is a tall, slender tower, barely visible in the distance, rising up through the darkness. Wrapped around it about midway down is something strange, a net of some sort, that spreads out and down over a great area and melts into the darkness. Below lies the floor of the lake and a crumbling wall; the open water rises above.
This is cold, dark water just beneath the surface of the lake. Off in the distant darkness glimpses of fleeting shapes slip in and out of view: the lake is inhabited. The surface glimmers faintly above, and the water grows colder and darker below.
This is a vast area of cold, dark water, far below the surface. The still serenity of the lake is broken by icy currents that tug in every direction at once. Light from above has all but gone; the only way to tell up from down is the slow rise of one's own bubbles. The depths continue below.
This is very deep water, colder than any yet. Something large has passed through here often: the silt is stirred into slow clouds, and bones of fish and less pleasant things drift in the currents. The surface is far above, and the bottom of the lake is somewhere below.
This seems to be the central chamber of the complex. It is most likely used as a communal room where the many families may relax and socialize. The room is rather bare, with only a few small benches of cracked stone in the center of the room. Doors lead out of the chamber in all directions.
This is an area of dark water just north of the City Wall of Caderra. The moss-covered wall extends to the east and west from here. To the north, the waters seem much more choppy and rough. Strangely strong currents flow in from the north and cause the moss that has attached itself to the wall to waver about wildly.
This is a large passage that descends sharply downward. The cavernous tunnel descends in a circular pattern as it spirals downward. The rough walls in the passage, although not flat and worked by hand, do not seem to have been formed naturally. The walls are smooth and continuous without the jagged clefts and ledges as in the passages to the west. The area here seems shrouded in great mystery, but it is obvious that the passage was not formed naturally. The passage leads to the west and downward into the depths of the earth.
This is a large cavernous passage descending sharply downward. The tunnel turns in a circular pattern as it spirals deeper and deeper into the earth. The area has an eerie look because of the uncharacteristic smoothness of the cavernous walls. The passage extends up and down into the darkness.
This is a large cavernous passage descending sharply downward. The tunnel turns in a circular pattern as it spirals deeper and deeper into the earth. The area has an eerie look because of the uncharacteristic smoothness of the cavernous walls. The passage extends up and down into the darkness.
At the bottom of the spiraling tunnel the passages branch and twist through the earth. The walls are unusually smooth and seem quite unnatural, and each turning looks so much like the last that one might think they were shaped that way on purpose, to confuse. A faint vibration hums through the floor from the east; the spiral tunnel climbs back up overhead.
The smooth earthen tunnels bend and rejoin here, and the hum in the floor is stronger, as though the very rock were breathing. Deep grooves cut through the walls in long, even curves, too regular to be the work of any digging creature. The tunnels open into a large chamber to the east and wind back to the west.
This is a large chamber of natural rock. The ceiling is domed and comes to a peak in the center nearly fifty feet high. The floor of the chamber is very smooth and free of dust and rubble. The only exits from the chamber are a passage leading east and another leading west. The only other noticeable feature is a few large scratches like those from extremely large claws, but what would have claws THAT big?!?
This is an extremely large chamber hollowed out of the rock. The walls of the chamber are sheer and perfectly smooth and could not have been crafted by even the finest craftsmen. It would take a powerful will, indeed, to have such command over the earth as to create this chamber. The only exit is to the west.
This is the air high over the floor of an enormous cavern, just beyond the end of the ledge. The air swirls about powerfully, making the endless darkness even harder to navigate, and only those who can fly could stay here long. The ledge lies back to the south, the air stretches away to the east, and the high ceiling of the cavern is just above.
The wind here blows in long, hard gusts that hurl a flyer about like a leaf. Far below, the floor of the grotto is lost in darkness; the ceiling is close overhead. The gale blows from the west, the way back toward the ledge.
This is the very top of the vast grotto, so close to the ceiling that one could touch the cold stalactites. The air whirls about in a great slow circle here, and to the north a thick white mist rises from below. The open air over the grotto lies below.
This is the air high over the floor of an enormous cavern, and it is filled with a thick mist that makes seeing anything impossible. The mist swirls up from below, around a calm column of air that sinks straight down into it. The way back lies to the south, along the ceiling.
The is the eye of a large mass of swirling mists! The winds in the cavern howl with gale force outside this area, but here the air is calm... perhaps too calm. The powerful winds whirling around the area make it impossible to exit anywhere but upward to the top of the cavern and downward to the floor of the grotto. The stillness here is eerie and unnerving, as if something very big is about to happen...
This is the floor of the vast cavern. The ground is rough and jagged and littered with stones the winds have torn from the walls, making walking difficult. The endless darkness rises above, and the only way on is back up into the air.
This is the air in the middle of the huge cavern. The floor and the ceiling are both far away, leaving only endless darkness and sharp winds, and one must constantly steady oneself in the air. The calm column of mist rises above, and the floor of the grotto lies below.
This is a large chamber off the cavernous network to the south. This room, unlike the other passages to the south, is illuminated by a low, reddish glow. The light is emitted from a large fissure in the rocky floor of the room. A blast of warm, dry air rushes up out of the crack which suggests that the opening below is quite large. The only other exit from the chamber is to the south.
This is a narrow tunnel that cuts into the ground and extends deep into the earth. The passage is very hot and is lit by veins of exposed magma that issue forth from small holes in the rocky face of the passage. The tunnel winds quite steeply down into the bowels of the earth. The passage leads up and down.
At the bottom of the fissure the rock opens into an extremely hot passage overrun by rivulets of molten rock. The air wavers in the heat, so that the walls seem to shift and crawl. The fissure climbs back up overhead, and the burning passage runs on to the north.
Rivulets of molten rock trickle across the floor of this passage and pool in glowing hollows. The heat is fierce; it dries the eyes and parches the throat. The passage turns here, leading east deeper into the heat and back south toward the fissure.
A narrow ledge of black rock runs beside a channel of slow-moving lava. The glow of the magma lights the passage a dull, angry red, and the air above it shimmers. The ledge leads north toward a brighter glow and west back along the passage.
The burning passages meet here around a pit of bubbling magma that spits gobbets of molten rock into the air. A small, hotter side passage opens to the west, while to the north the tunnel widens toward a great chamber glowing white with heat. The way back runs south.
This short side passage ends in a hollow where the rock itself glows red and sags like wax. The heat here is almost unbearable. The only way out is back to the east.
This is an enormous chamber of quasi-solid rock. The stone walls of the chamber seem only partially stable due to the ferocious heat in the room. Large pools of magma have collected in the center of the room and the air is almost unbreathable from the torridity of the molten rock. A large chamber stands to the north and a passage leads out of the chamber to the south.
This is a huge chamber of semi-molten rock and flames. The stone walls bubble and seethe wildly from the intense heat. The intense heat makes it very difficult to maintain consciousness due to the flame's terrible intensity. The only exit to the chaotic chamber is to the south.
The water here begins to grow turbulent and choppy. Icy currents swirl about wildly, tossing a swimmer about and making it hard to keep any sense of direction. The ruined City of Caderra lies back to the south, and the swirling water grows rougher still to the north.
The lake swirls wildly with strong currents of dark, cold water. The currents are far more turbulent here than to the south, and they feel unnatural, as though something were steering them to drive intruders back. Swimming north is hopeless against the flow, but a rising current sweeps upward here, and the calmer water lies back to the south.
High in the swirling water the current eases a little, though it still tugs and twists in every direction at once. Dark shapes of living water glide through the gloom. The current runs on to the north, and the rising column of water sinks away below.
The water here churns in great slow loops, and a downward current pulls hard at anything that drifts into it. Bits of kelp and silt spin past in the dark. The way back lies to the south, and the current drags downward.
Low in the swirling waters, the currents all seem to bend toward the north, where the water grows ever darker and more violent. A rising current churns overhead, and the lake floor is lost somewhere below.
The swirling dark water roars here like wind in a storm, and staying in one place takes all one's strength. Every current points north, toward a great spinning darkness; the way back runs to the south.
This is an area of intensely swirling waters! The currents here are far superior to any that have previously been encountered. The waves make it impossible to maintain a steady position in the water. The powerful currents seem to be issuing up from below in a conical pattern.
This is the eye of the aquatic disturbance that is ravaging the area. Although it is the source of the powerful waves, the area here is very calm and almost comforting in comparison to the chaos that surrounds it. The only exit is into the powerful, churning waters above.
This is the Palace of the Immortals of Daleville. The ivory walls that make up the palace give it a very noble appearance, and it is no surprise to find great treasures of the Immortals standing upon great pillars here. A large archway shows a glimpse of the Mortal Realms, a great portal to the Celestial Plane hovers high above, and a painted staircase winds down a wall toward a picture of the Common Square in the Mortal Land of Daleville. Only the Immortals know the way in or out.
This is the enormous banquet hall of the Ravenclaw Cathedral. Enormous tables laden with all the makings of the mightiest of feasts stretch out across the hall. The ceiling stands nearly one hundred feet high so as to lend itself to the Realm's more "girthy" guests. A buzz of laughter and mirth fills the great hall giving the area a very safe and pleasant feeling.
Large marble pillars support the decorative ceiling of the vast Cathedral. Rows of gleaming white benches fill the sanctuary and provide seating for all present. The area is lit by a thousand candles supported by an enormous chandelier crafted of solid platinum. The floor is blanketed with countless petals of the most beautiful red roses in all the Realm. Soft music echoes throughout the Cathedral.
This is where Ganymede calls home. The place is large, a necessity to accommodate someone of Ganymede's size. It is here that Ganymede keeps most of his prized possessions. On the south wall, a collection of coffees from various lands, on the other three walls, pictures of his family. The most prized picture is of his mother who passed away in Ganymede's youth. On a small table near his bed, Ganymede has placed a picture of Uma Ravenclaw, his one true love. A chest at the foot of the bed holds the trophies and awards of Ganymede's mortal conquests.
This is the workshop of Uma Ravenclaw. It is here where the mighty Goddess of Girth shapes the mortal realms for the faithful barbarians that look to her for guidance. The room is filled with snips and snails and puppy-dog tails and sugar and spice and everything nice... Go figure.