Roads of Cormanthor and the Moonsea

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Outside The Ruins of Yulash

Elven waymarks, carved into the trees long ago, still point the way through the wood. To the south, the road leads back toward Daleville. To the north lies the Ruins of Yulash.

The Moonsea Road

The path winds between the roots of trees older than any kingdom. The Moonsea Road runs east and west. To the east, the road leads to the Ruins of Yulash and Sulphur Winter and beyond. To the west, the road leads back toward Daleville.

A Crossroads on the Moonsea Road

The path winds between the roots of trees older than any kingdom. Here the way divides, with roads leading north, east and west. To the north, the road leads to the Ruins of Yulash. To the east, the road leads to Sulphur Winter and Heiraktazin and beyond. To the west, the road leads back toward Daleville.

A Crossroads on the Moonsea Road

Elven waymarks, carved into the trees long ago, still point the way through the wood. Here the way divides, with roads leading north, east and west. To the north, the road leads to Sulphur Winter and City of Angels and beyond. To the east, the road leads to Heiraktazin and Civilized Phlan and beyond. To the west, the road leads back toward Daleville.

A Crossroads on the Moonsea Road

Through a gap in the trees, the grey waters of the Moonsea can be glimpsed far to the north. Here the way divides, with roads leading east, south and west. To the east, the road leads to Heiraktazin and Civilized Phlan and beyond. To the south, the road leads on through the land. To the west, the road leads back toward Daleville.

The Cormanthor Way

The path winds between the roots of trees older than any kingdom. The road runs north and south. To the north, the road leads to Sulphur Winter and City of Angels and beyond. To the south, the road leads back toward Daleville.

Outside Sulphur Winter

Moss softens every stone and root, and the forest is hushed but for birdsong. To the west, the road leads back toward Daleville. To the east lies Sulphur Winter.

The Cormanthor Way

Moss softens every stone and root, and the forest is hushed but for birdsong. The road runs east and west. To the east, the road leads to Heiraktazin and Civilized Phlan and beyond. To the west, the road leads back toward Daleville.

The Cormanthor Way

Through a gap in the trees, the grey waters of the Moonsea can be glimpsed far to the north. The road runs east and west. To the east, the road leads to Heiraktazin and Civilized Phlan and beyond. To the west, the road leads back toward Daleville.

A Fork in the Cormanthor Way

The path winds between the roots of trees older than any kingdom. Here the way divides, with roads leading east, south and west. To the east, the road leads to Sulphur Winter. To the south, the road leads back toward Daleville. To the west, the road leads to City of Angels and Ruins of Melkier and beyond.

The Cormanthor Way

Through a gap in the trees, the grey waters of the Moonsea can be glimpsed far to the north. The road bends here, turning north and east. To the north, the road leads to City of Angels and Ruins of Melkier and beyond. To the east, the road leads back toward Daleville.

The Cormanthor Way

Elven waymarks, carved into the trees long ago, still point the way through the wood. The road bends here, turning north and west. To the north, the road leads to Civilized Phlan. To the west, the road leads back toward Daleville.

Outside Heiraktazin

Ancient elms and duskwoods tower overhead, their canopy so thick that the light below is green and dim. The road bends here, turning east and south. To the east, the road leads to Civilized Phlan. To the south, the road leads back toward Daleville. To the north lies Heiraktazin.

The Cormanthor Way

Shafts of sunlight slant through the leaves, full of drifting motes. The road runs north and south. To the north, the road leads to City of Angels and Ruins of Melkier and beyond. To the south, the road leads back toward Daleville.

A Fork in the Cormanthor Way

Ancient elms and duskwoods tower overhead, their canopy so thick that the light below is green and dim. Here the way divides, with roads leading north, east and west. To the north, the road leads to Heiraktazin and Civilized Phlan. To the east, the road leads to Lordaeron. To the west, the road leads back toward Daleville.

A Fork in the Cormanthor Way

A clearing opens where a great tree has fallen, and saplings crowd toward the sudden light. Here the way divides, with roads leading east, south and west. To the east, the road leads to City of Angels. To the south, the road leads back toward Daleville. To the west, the road leads to Ruins of Melkier and Myth Drannor.

A Fork in the Cormanthor Way

Moss softens every stone and root, and the forest is hushed but for birdsong. Here the way divides, with roads leading east, south and west. To the east, the road leads to Heiraktazin. To the south, the road leads to Lordaeron. To the west, the road leads back toward Daleville.

The Cormanthor Way

Elven waymarks, carved into the trees long ago, still point the way through the wood. The road bends here, turning north and west. To the north, the road leads to Heiraktazin. To the west, the road leads back toward Daleville.

The Cormanthor Way

Ancient elms and duskwoods tower overhead, their canopy so thick that the light below is green and dim. The road bends here, turning north and west. To the north, the road leads to City of Angels. To the west, the road leads back toward Daleville.

The Cormanthor Way

Ancient elms and duskwoods tower overhead, their canopy so thick that the light below is green and dim. The road bends here, turning north and east. To the north, the road leads to Ruins of Melkier and Myth Drannor. To the east, the road leads back toward Daleville.

Outside Heiraktazin

Ancient elms and duskwoods tower overhead, their canopy so thick that the light below is green and dim. To the south, the road leads back toward Daleville. A way leads down into Heiraktazin.

The Cormanthor Way

Ferns grow waist high on either side, and something unseen rustles among them. The road runs north and south. To the north, the road leads to Civilized Phlan. To the south, the road leads back toward Daleville.

Outside City of Angels

Moss softens every stone and root, and the forest is hushed but for birdsong. To the south, the road leads back toward Daleville. To the north lies City of Angels.

The Cormanthor Way

Shafts of sunlight slant through the leaves, full of drifting motes. The road bends here, turning north and west. To the north, the road leads to Myth Drannor. To the west, the road leads back toward Daleville.

The Cormanthor Way

Elven waymarks, carved into the trees long ago, still point the way through the wood. The road runs north and south. To the north, the road leads to Ruins of Melkier and Myth Drannor. To the south, the road leads back toward Daleville.

The Cormanthor Way

Moss softens every stone and root, and the forest is hushed but for birdsong. The road bends here, turning east and south. To the east, the road leads to Myth Drannor. To the south, the road leads back toward Daleville.

A Fork in the Cormanthor Way

The path winds between the roots of trees older than any kingdom. Here the way divides, with roads leading north, east and south. To the north, the road leads to Ruins of Melkier. To the east, the road leads to Myth Drannor. To the south, the road leads back toward Daleville.

The Cormanthor Way

Ferns grow waist high on either side, and something unseen rustles among them. The road runs north and south. To the north, the road leads to Civilized Phlan. To the south, the road leads back toward Daleville.

Outside Ruins of Melkier

Moss softens every stone and root, and the forest is hushed but for birdsong. To the south, the road leads back toward Daleville. To the north lies Ruins of Melkier.

Outside Civilized Phlan

Ancient elms and duskwoods tower overhead, their canopy so thick that the light below is green and dim. To the south, the road leads back toward Daleville. To the north lies Civilized Phlan.

The Cormanthor Way

Ancient elms and duskwoods tower overhead, their canopy so thick that the light below is green and dim. The road runs north and south. To the north, the road leads to Civilized Phlan. To the south, the road leads back toward Daleville.

Outside Myth Drannor

Ferns grow waist high on either side, and something unseen rustles among them. To the west, the road leads back toward Daleville. To the south lies Myth Drannor.