143 rooms · levels 10–50
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As the forest parts before you, a sense of overwhelming awe overcomes you. What was just seconds ago a confining forest has opened suddenly into a magical kingdom. The feeling of peace in the air is like none you have ever felt before. The forest behind you seems to no longer exist, though the trail seems to lead back that way. To the north the trail passes through a small valley surrounded by small trees with a larger tree growing in the middle of the path.
The path narrows here, allowing passage for only one or two travellers at a time. The trees about you seem to judge your worthiness to enter the fabled kingdom of Rhyiana, where goodness reigns supreme. The kingdom spreads out before you to the north, while the trail leading to the forest lies to the south.
Here the path splits in four directions. To the south you see the narrow valley that provides the entrance to, and exit from, the kingdom of Rhyiana. To the west lie the fields where the peasants of the kingdom work, providing the food supply for all of Rhyiana. To the east is the village where the peasants live, and to the north lies the keep of King Greylin.
The path is beginning to widen to the north...in the distance you see a massive structure that looks treelike, yet larger than any tree you've seen before.
The road here is well paved and well kept. It continues to the north and south. The northern road brings you closer to the fortress which is beginning to fill the horizon. To the south the road dwindles back down to a trail.
You are at the edge of the large moat that surrounds the fortress. To the north there is a drawbridge spanning the moat. The road leading to the fortress lies south.
You are on the bridge that leads over the moat. You hear thrashing noises coming from under the drawbridge. From here the fortress looks even larger than you thought possible. The fortress is vaguely treelike in appearance and texture. Three towers thrust from the northwest corner. The thrashing noises beneath you increase in intensity, increasing the feeling that you should move on.
This is the path taken by the field workers as they travel from their homes to the fields they tend. The path is well travelled and opens to the crop fields to the west, and heads back to the village to the east. A small group of elves passes you moving quietly towards the village after a hard shift's work, while another group passes to relieve those leaving.
A small group of peasants is here, tilling the land. They stop their work briefly as you come near, and then proceed with their work after a glance at you. To the north and east the fields are bordered by a dense forest. To the south is a break in the forest, while the rest of the fields spread out on all other horizons.
This is the eastern edge of the vast fields of the kingdom. Towering to the west, and what appears to be the center of the fields, is a gigantic tree. All around you are surrounded by fields, except for the trail to the east which leads back through the woods surrounding the fields.
This section of the field is bordered to the south and east by dark woods, and King Greylin has posted some archers here to protect the fields from some of the bolder forest animals. To the northwest you see a giant tree.
Here is where the Mother Wolf, who is faithfully devoted to the queen, lives with her cubs. The cave has a fresh air to it, unlike that of other caves, and the wolves themselves look at you inquisitively, yet seem quite docile.
The forest remains unbroken to the north, but in all other directions the fields are spread out before you. Voices can be heard coming from the south, where a huge tree is growing. The elves working the fields about you go about their work quietly, while the sounds coming from the south sound much more inviting.
A mammoth oak tree towers above you, its branches stretching to the horizon. Elves of all social classes are here, from village children to castle nobles enjoying the shade offered by the tree. You hear laughter in the branches above you, with a few leaves filtering down as children climb among the branches. All about you are the fields of the land, with some familiar crops while some you have never seen before.
The grain growing in this part of the field seems slightly different than that growing in the rest of the fields. The elves tending this field seem slightly more jovial than the others, even though King Greylin has archers posted here to protect the woods from the forest to the south. A small weather-beaten sign is here.
This is where the queen keeps her more unusual plants. The air here actually feels hostile, as if the plants realize you are not the queen. The light here is so gloomy that the plants seem to move, and the bright air to the south looks much more inviting.
Here is where Queen Katriana comes to spend time with her woodland friends and to personally tend to this garden. You are surrounded by plants of beauty that is only surpassed by that of Queen Katriana. The wolves that have a special kinship with the queen have a den to the east. To the north is the greenhouse where the Queen keeps her very special plants. To the west is a normal looking greenhouse.
The road here seems to be in a little worse condition than the one you just left. It continues east to the peasant village.
The denizens of the village have erected a small gate made out of wood here to protect the village from various woodland creatures.
The path to the village has turned into a rough road, with many colored pebbles strewn about it. To the north is a shanty whose inhabitant often comes out to argue with the owner of the shack that lies to the south. The lane continues west to the village square and east to the village gate.
This is a well kept shack. Occasionally you hear someone across the road shout 'Shanties Rule!' But other than that this seems a very peaceful domicile.
There is a scantily furnished shanty. Its current resident will inform you of the fact that this *is* a shanty, not a shack. In fact, he occasionally will remind his neighbor across the street of this fact.
Here is where the peasants meet after a long day of tending to the fields to discuss politics, world news, and local events. And to gossip about each other. Both east and west exits lead to Pebble Lane.
This shanty is similar to its neighbor. However, it appears to be uninhabited.
The lane ends to the east in the village market. To the north is another shanty, with another shack to the south.
For a shack, this is a surprisingly well furnished living area. It seems to belong to a high ranking peasant.
You are at the trading center of the village. Peasants are here, squabbling over prices. There is a dark alley to the north, and to the south is the produce stand. The butcher's stand lies to the east.
You feel as though you are about to walk into the gaping jaws of an enormous tree. A sense of awe comes over you as you contemplate the magnificence of this structure. The thought of any enemy trying to besiege this fortress makes you fear for the assailants.
This is a cramped passage that is used to trap invaders and send various missiles at them from above. There are gates to the north and south and a small door to the east.
This gate is much more reinforced than the previous one. If attackers make it this far, they mean business. The castle proper lies to the north.
You are now in what is without a doubt the most beautiful castle you have ever been in. The ceiling is so high that it is beyond distances that you are capable of seeing. Unlike other castles, the air here is fresh and clean. To the north are the courtyards where the Elven nobles socialize and conduct affairs of the state. There are large passages to the east and west.
Here some of the lower nobles spend time falling in love and playing the games of the court. Whispering secrets seems the most these young nobles do. There are intricately carved benches on which to rest and enjoy the light hearted air.
You are standing at the center of the surrounding courtyards. There is a beautiful fountain here. The fountain is of an elven child, and the water spouting from its outstretched hand is golden. Occasionally the nobles come and fill golden flasks with the water.
As you enter the room, the King's Secretary looks you over and asks, 'Do you have an appointment?' She seems rather disgruntled and confused by keeping track of all the people trying to see the king. To the east is the room where visitors wait for their audience with the king, and to the west is the throne room.
This section of the courtyard has long stained glass windows that welcome the morning sunlight. The walls are lined with sunflowers that trace the sun's path throughout the sky. To the west is the central fountain.
This courtyard is the color of dusk. Towards sundown the shadows here almost take the form of various night creatures of the woods. Instead of causing fear, this makes you feel more at one with woodland creatures.
Here you can buy many types of produce harvested by the village workers.
This is a small stand where a butcher is selling his wares. All prices are final, but a kiss from a maiden never hurts.
The alley seems to be populated with a few intoxicated peasants. You also seem to be able to smell signs of the drunks before them. There is some sort of establishment to the north.
This is where the harder working village citizens come to relax after a hard day's work in the field. No one seems to know exactly what Moe puts in the drinks to make them so special.
This is where the wizboard is, pretty basic really.
You have entered a small yet comfortable cabin. Outside is darkness lit by a full moon. A gentle breeze brushed the branches of trees near the window lightly against it with a slow rhythm. One wall is taken up by a fireplace, where a low fire borders on burning out, embers letting off a deep red glow. A small love seat is situated perpendicular to the fireplace, while a soft rug is spread out on the floor in front of it. A bottle of red wine is on the mantle, the corkscrew loosely in it. Two glasses touch each other lightly, the glow of the fire reflected in them.
No peasants are working this section of the field at the moment, and although there seems to be no danger nearby, a guard has been posted here. As you look behind him you notice a small arch carved from stone to the north, with elaborate carvings of various flowers sculpted onto it. As you approach the guard eyes you warily, waiting to see what you will do next.
This part of the fields is being tilled for the first time, and goes right up against the woods to the west. The elves here are working particularly hard, dislodging stones and running a plow over the land. They are so caught up in their work that they don't even notice you're looking at them. All about you to the east are the more cultivated of the fields.
To the south and west are impassable woods. The King's fields continue to the north and east.
The sunlight that filters through the glass is more golden than that outside the greenhouse. The plants here fill the air with life that is almost too beautiful to believe. The continual bloom of the plants brings fresh thoughts of springtime to your mind.
You are on a small wooden staircase that leads up to over the passage way that lies to the west.
Whew, you weren't quite sure that the stairs were going to support you. The stairs going down creak louder every second. To the west lies the hole where the fortress guards drop various items on assailants trapped in the passage.
Uh oh....someone left the trapdoor open. You trip over the cover to the hole and fall to a painful death.
Here is where the castle guards store their various implements of destruction. The weapons look well used, but also well maintained.
This serves as a command center for the castle guards. It is a small and comfortable looking room, with various messages between guards. There is a weapons rack on the wall.
This hallway is full of incoming and outgoing servants, bustling to and fro to do jobs assigned to them by various nobles. To the east lies the entrance to the castle proper, and the hallway bends north to the west.
The hallway here bends to the north. To the west are the maid's chambers, and the hallway back towards the main entrance lies east.
These are the chambers where the maids of the castle can relax from the bustle of the castle duties they are required to perform. There are many towels and cleaning items lying in the back corner of the room, and a few small beds are scattered about the room.
You are in a long mid-sized passage that stretches forward to the north. The passage looks well kept but little used.
The passage here is much like the one you just left, and is much like the ones to the north and south.
This part of the passage looks more used than the parts that lie to the south somehow. It looks as if there is traffic that comes through here by means other than the southern passage. There is a large stairwell to the north.
You are at the large stairwell that leads to the chambers of the highest nobles in the land. You feel as though you are almost intruding upon their private lives if you continue upwards. The long passage leading to the stairwell lies to the south.
The floor here is marble, and the walls are made of gold. The ceiling is arched much like that of a cathedral. The hallway continues to the east and to the west in the castle interior.
You are in a passage that the king's enemies hope never to see. Nearby you sense pain and suffering. To the east you sense this pain and to the west you feel peace.
You are at the top of a dark stairwell. Screams of agony rise up from below. You are now certain that this is the way to the king's dungeons. To the west you can leave the dungeons before they begin, or enter them below.
To the west there is a large tapestry that hides this passage way. By looking through a slit in the tapestry you see a long hallway. The passage continues to the east.
You are in a dark passage way that is used by the king to go to his quarters more quickly. The wall to the east is a very large canvas. The passage continues to the west.
You have stumbled into the king's secret treasure room. The items here are clearly magical, and are important to the king for more than monetary value.
The air in this room tells you that this is the real center of the kingdom. It is here that the decisions are made which keep peace and happiness in Rhyiana. King Greylin sits here on his throne. As he looks at you, you feel his eyes look deep into your soul.
The walls here are hazy and you feel as though you are nearing a different plane. The light to the west lets you know that the hallway leading to here still lies in that direction. To the east there is a darkness and to the south you sense a great presence.
You feel energy radiating in the air here. A few elves are here chanting and praying, preparing themselves to go before the altar of the Elven God of the Stars. The altar lies south.
You are surrounded by blinding lights and an aura of power. It is clear that this is the spiritual center of the entire land. A few elves are here in a deep trance. You feel a desire to join them in their worship.
Here many Lords and Ladies are patiently waiting for their chance to speak with the King. You recognize some of the most influential people in the kingdom resting here, along with some of their servants.
The top of the stairwell is the entrance to the visiting nobles chambers and those of the royalty of this land. The servant's chambers lie to the south.
These chambers are a bit larger than the servant's quarters. Lying on a chair in the corner of the room is a freshly pressed suit.
This chamber has been made up for a visiting dignitary from the southern part of the kingdom. There is a well made bed in the center of the room and a small dresser in the corner.
You are in a well kept hallway that shows wealth and power, but it's not as grandiose as the entrance to the castle. This is where the nobles spend time away from the court and serve as their sleeping quarters. Chambers lie to the north and south, and the hallway continues east.
This chamber is not being used right now, and there are dust covers over all the furniture in the room.
The unpacked luggage in the corner leads you to believe that this room's occupants have recently arrived. They are most likely in audience with the king right now, but might be returning soon.
There are more guest chambers to the north and south, and the hallway ends to the east.
This room seems to be for the more "holy" of the king's visitors. There are various religious artifacts hanging on the walls and the furnishings are more sparse than the other guest quarters.
The hallway ends in three large doors at the base of three large towers. To the north lies the Lord Chancellor's Tower, the Prince's Tower lies to the east, and the King's to the south.
You have stumbled upon the butler's secret passage. You're not sure where it leads, but it continues to the south.
This is a continuation of the passage. It continues south and returns the way you came to the north.
The passage ends here, and from below you hear high pitched giggling and laughing. Through a small hole in the floor you can see a few female elves huddled together whispering.
This is a fair sized room where servants come to rest or get various supplies required by their duties. The butler's chambers lie to the west.
You are at the base of the Lord Chancellor of Rhyiana's Tower. There is a plain staircase leading up.
This is a simple staircase. Above is a landing and the base of the tower lies below.
You are on a landing. To the east is the doorway to the Chancellor's chambers, and to the west is a secluded alcove.
This is a small room with a little table with important looking documents awaiting the Chancellor's approval. To the north is the library. The bedroom lies to the east and to the south are the bathing chambers.
Massive bookshelves line the walls, filled with large volumes of history, philosophy, and education. Each of the leather-bound books looks well read. There is a desk under a small window on the northern wall that allows plenty of light to read by into the library.
This is a small bedroom with a bed in the middle and a desk in one corner. On the desk are various reams of paper with messages written in very clean hand writing; meant to be sent out to important rulers of most of the major kingdoms in the world.
There is a large tub in the middle of this room, and the steam coming from the surface of the water in it tells you that it is well heated by some unknown heat source. There is a small chest with a mirror lying on it next to the tub.
This is a quiet alcove with a large window on the south wall. From the window you can look over the castle and off into the countryside beyond. The Lord Chancellor is at times found here, looking over the kingdom he has devoted his life to.
You are at the base of the tower belonging to the king's brother, Prince Mardren. You can almost see the top of the tower by tilting your head back and looking up the stairwell.
The walls here are decorated with the skins of numerous rare animals. These trophies are all of very vicious and evil foes slain by the prince. The stairwell traces the walls of the tower up and down.
Above you the end of the stairs is in sight. You look over the banister and realize that it has been quite a climb so far. You can either begin the descent down now or continue upwards to the prince's chambers.
You have finally reached the entrance to the prince's chambers. There is a small staircase leading up to the top of the tower, and a doorway lies to the east.
The entire kingdom of Rhyiana lies below you. The only thing higher than you is the King's Tower to the south west. The beauty and color of the land below you is unlike any you have ever beheld before.
This is a well furnished area where the prince receives company who he has extended an invitation to visit him to. There is a comfortable looking sofa here, and a fireplace that burns with an eternal flame.
This is a well sized chamber where the prince works on affairs of state and seeks increased knowledge. The walls are oak lined, and have the heads of some of the prince's trophies. There is a large oak desk here.
Many unusual weapons line the walls here. Some are in the prince's private collection because of their rarity, while others are preserved because they were used for "special" kills.
Large windows line the walls here, making it feel almost as if you are outdoors. The decor of this private room confirms your suspicion that the prince is a mighty huntsman and an outdoor person. The lion skin that serves for a blanket on the prince's bed is proof enough to you of the prince's power and skill.
You are not entirely sure you should be standing here. You are at the base of the tower belonging to Greylin, King of Rhyiana. The walls here hum with the power of the king. A long spiral staircase is the only option for those desiring to continue upwards.
As you look at the considerable length of the staircase above you, you realize that it isn't too late to turn back now. The upper staircase seems to go on forever, while it is only a short trip back down.
The upper end of the staircase is so high above you that it is too dark to see. The steps of the staircase continue to spiral up and down.
You can finally see the top of the staircase above you. The drop from this height is enough to make you edge towards the wall as you continue onward.
YOU MADE IT!! After much climbing and struggle, you have finally reached the top of the tower. To the west lies the King's chambers. There is a power that has been building in the air, and you feel that you are very near to it.
You are on the threshold of the king's chambers. The room is plain and it is fairly obvious that the king does not receive visitors here. This is his escape from the castle below, and rumor is that he does not like being disturbed here.
The work of running the land follows the king into his own tower, and this is where he tries to keep that business confined to.
This is a comfortable room where the King and Queen meet together in the evenings to talk to each other, or just stare into one another's eyes and literally share their days together here. The energy you have been sensing comes from a large crystal sphere on a pedestal in the center of the room.
This is a small room connecting the queen's bedroom, which lies to the north, with the king's, which lies to the east.
Closets housing the Queen's wardrobe line the northern wall, and the Queen's bed lies along the western wall. There is a large tapestry hanging on the east wall.
You have found the secret bedroom where the king and queen meet to share the night together. The room is plainly furnished, and most of its space is occupied by a large bed with a canopy.
This room seems to be as clean and orderly as the King himself. There is a well kept desk on the southern wall, and a king-sized bed on the eastern. Hanging on the north wall is a large tapestry telling the history of Rhyiana.
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The air here of pain and death lets you know that you have entered the king's dungeon. The more you look at the room around you the more you are VERY glad to be here of your own accord and not under the escort of the king's guards. Surprisingly there is a warm glow to the north, while the screams of pain to the west indicate that the torturer chambers lie in that direction.
You have entered a room that has an almost homey feel to it. The jailer is here snoring loudly. Hanging from his belt is what you assume is the keys to the prison cells. To the north is a small room where the jailer keeps various odds and ends.
You are in a small, cramped tunnel dug by one of the few people to escape the king's dungeons. The tunnel continues to the south.
The tunnel continues to the south.
The tunnel bends to the west.
The tunnel continues west.
A golden light filters down from above, and you think you may be able to exit that way. The tunnel continues to the west.
The tunnel continues westward.
The tunnel continues west.
The tunnel continues westward.
You think you can almost make out a light off towards the west.
FINALLY you are almost to the end of the tunnel.
The tunnel ends here, with sunlight filtering in from above.
This is a small room where the jailer keeps various supplies and necessities. The jailer's cell lies to the south.
The instruments of pain that lie here let you know beyond a doubt that this is the torturer chamber. There is a black hooded figure with glowing red eyes here that definitely makes you think that it is not a good idea to stay in this room too long. To the north is an ancient torturer device, and the prison cells lie to the west.
You scream in pain as the metal spikes dig in to your flesh. The metal case shaped like your body will be your eternal tomb.
This is a small earthen passage that has small cell doors to the north and south. The passage continues west, and the torturer chambers lie east.
This is the end of the damp passage. Cells lie in every direction except west, which leads back out of the dungeon.
This is an unused cell. Shards of broken pottery lie on the floor. In the back corner you can make out a small cot that contains what looks like the remains of the cell's previous occupant.
This is a well kept cell used for the noble prisoners that the king occasionally uses to influence treaties and bring about peace with warring countries.
This cell is filthy and the air makes you nauseous. The sludge in the corner actually looks as if it is moving towards you...
A few forms huddle together in the dark corners of this cell, whimpering softly. They shield their eyes as you let in the small bit of light. As the prisoners jump and attack you as they scream for a way out of their prison.
As the cell door slams shut behind you, you realize that coming here may not have been such a good idea. Your only hope is that someone may notice you're missing soon.
You are lured in by the soft music in the background. As you look around, you notice that the entire room is filled with candle lights and your eyes dance along with the steady flicker of the flames. A warm fireplace has situated itself along one side of the wall. The center of the floor is covered by a generous area of fur rug. A bottle of the best Chardonnay rests along in the ice bucket with the two glasses. This seems to be a very private and special hideaway for someone.
You are surrounded by a sense of serenity and joy. As you look around you notice that the room is walled and floored by petals of the most fragrant and exotic flowers. There are two wine glasses resting atop the grand piano here. Something tells you that you are safe here and distant from harm. You notice that there is a plaque here.
As you enter the room you see enough equipment to supply a small army. Stacked around the room are racks and racks of M-16s, SAWs, and other assorted rifles and heavy weapons. Uniforms and rations are stacked from floor to ceiling in the corners of the room. Covering every wall are maps of varying countries. Seated at a long table in the center of the room is a tall uniformed individual, who stands and looks at you wearily, as if pleased at your intrusion to give him a reprieve from the rigors of waging warfare.
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As the waters swirl about you, you realize that something very big and very nasty is looking at you.. The moat monster opens its jaws wide and swallows you without a second thought.
Here is a cozy room where a once great warrior has decided to spend the rest of his days. Various old weapons on the wall seem little used compared to the books spread out over a large desk in the middle of the room. Off in the distance you hear the sound of soft rain on a seashore.