168 rooms · levels 4–25
You are inside a cozy little cabin with wooden floor and walls. The only light comes from a crackling fireplace in the east wall. The north wall is covered by a large bookshelf, filled with books in many languages. There is a polar bear skin on the floor and four huge comfortable looking leather armchairs are arranged in the middle of the room. You notice that there are no doors or windows in the room.
The first thing you notice in the room is an enormous bed. it covers most of the floor and has silk sheets and thick blankets. Forack seems to have forgotten to make it. The room is quite dark and the walls and furniture (a dresser and a few cupboards) are painted dark purple. There floor feels warm under your feet and it is covered by a thick carpet.
There is a thick motionless fog covering the ground. Judging from the sound, this is probably a gravel path. Just east of here a set of stairs lead to the Kyrkwell mansion. Trees stick up from the fog to the north and south.
It is hard staying on the path because of the fog that has suddenly come from nowhere. To the east you can make out a gate, giving entrance through a hedge stretching to the north and south. A path leads north through the trees.
Small, sickly birch trees stand about the lawn here, and newly trimmed bushes poke up out of the fog. The lower part of every trunk is lost in the mist, so the trees seem to float on the thick grey mass. Everything is covered with tiny drops of water from the humid air. The lawn goes on north toward the corner of the house, and the main entrance is just southeast of here, at the top of the stone stairs.
Grass can be felt underfoot here. The house casts it's dark threatening shadow over you from the east. The shiny wet leaves of the thick thorny hedge blocks your view westwards.
This set of stairs offers entrance to the Kyrkwell mansion. They are made from cold looking grey stone. A heavy oakwood door with an overdimensioned brass handle leads into the house. West of here is the front garden and the road leading away from this eerie place.
A big black gate towers above you. It has nasty looking spikes on the top. There does not seem to be any lock in the gate. A misty front garden and the shape of a large house is seen to the east. The thorny hedge, which the black gate offers passage through, runs as far as you can see north and south.
The branches of this very old looking apple tree blocks out most of the light. It's twisting roots come up free of the ground at some places. Little cold drops fall nonstop from above, making little wet sounds when they hit the grass.
This is the southwest corner of the garden. The house wall on one side and the wall-like hedge on the others give the place the feel of a hallway. It is impossible to see where you are stepping because of the thick mist. The only way on is back north, under the apple tree.
Some small animal darts away in the fog. An owl can be heard from a tree somewhere beyond the hedge. The front lawn runs north to the corner of the garden and south toward the front door.
This is the northwest corner of the garden, where the thorny hedge turns. Because of the fog you cannot see to the end of either side of the mansion. A garden path follows the north wall of the house eastward, and a little way along it a window stands open on the second floor. The front lawn lies to the south.
A window in the wall above is open. Half drawn dark red curtains hang out of it, but you cannot see anything in the darkness inside. Was there just a shadow moving away from the window?
The garden path along the north side of the mansion goes on. The air feels cold and humid. A bindweed with beautiful little red flowers seems to be trying to climb up the wall.
A wooden balcony reaches out from the wall above. Water drips down from it. There are a few pots with some strange black flowers in them placed on the corners of the railing surrounding the balcony.
The fog is getting even heavier here. You cannot see much, but the dark bindweed covered wall of the house makes it easier to keep your sense of direction. The absolute silence is unnerving.
A large oak tree parts the hedge here. It leans over you towards the house The few branches left on it look like large arms trying to touch the dead wood of the mansion. The tree is big and black and when you look closer you discover that it is hollow.
There is a small garden pond with water lilies and other water plants in it here, where the path turns south along the back of the house. Looking closer, you see little pale goldfish with big eyes swimming around in the dark water. The great black oak leans over the hedge to the west.
The path runs along the back of the mansion here, between the dark wall and the hedge. Just east of here is a small ramshackle woodshed with a faded green door. North is the pond, and south the path goes on to the back door. You can hear low sniffing sounds from somewhere far to the southeast.
A pile of firewood lines the east wall. The air in here is a lot drier than outside. The floor is covered with sawdust. There are only few tracks in the dust, besides the tiny ones from what must be mice and rats.
There are logs piled up along the walls everywhere here. It does not look like the woodshed has been used much lately, as there are cobwebs and dust all over. Maybe it hasn't been necessary to light the fireplace much lately or maybe they dont need much warmth in the house here?
A small door with a window in it leads inside the house here. Through the window a messy little kitchen can be seen. The path comes down from the woodshed and the pond to the north, and the Kyrkwells' back garden opens out to the east.
The path from the back door opens out into the back garden here. A long white flagpole with a flag on it reaches up out of the fog just east of here, and south of you lies what looks like a large flowerbed. The back door of the house is to the west.
A white flagpole has been fastened to a stone pillar sticking up from the fog here. When you look up you can see a flag bearing what you think must be the Kyrkwell coat of arms. It depicts a strange threeheaded feline on a purple background.
This is a large flowerbed. There is only one kind of flowers in the dark soil. A long and very dark red kind of roses. Some of them are so dark they are almost black.
There is a birdshower made from stone here. The only remains of water in it is a black area in the center. The flagpole is north of here and you see the house not far away to the west.
The ground is very muddy here amongst the roses. Some of them are in bud, others have come out and some are withering away. You notice that many of them have been cut off.
An opening in the tall hedge to the east leads from the garden into the clipped walks of the Kyrkwells' hedge garden. The roses grow to the west, the birdbath is north, and you can see a fence off past the corner of the garden to the south. The baying of dogs cuts through the silence like a knife.
There is a gate south of here leading into what looks like a dog kennel. You can see pawmarks in the soft muddy dirt inside the gate. The gate is made from a wooden frame and some wire netting.
The green hedge and the kennel fence close in this southeast corner of the garden. You cannot see over the fence, but the smell of animals reaches you over it. The path goes back north to the hedge garden's gate, and west along the fence to the kennel gate.
This area has been separated from the rest of the garden by a fence to keep the fourlegged inhabitants of this kennel from ruining the garden. It seems to have been a good idea, since everything in here that can be chewed, scratched or ripped apart is already destroyed.
This part of the kennel is filled with thistles and stinging nettles. It seems that the gardeners as well as the dogs keep away from this area. There aren't even any dog turds here, but they are still close enough to smell.
This end of the kennel is quite empty. Tracks of large dogpaws cover the mud. You can see that they have been trying to climb or jump over the fence, leaving it all dirty. They must be very strong and agile animals, as they have reached quite high.
It seems that this particular spot is a favorite one of the dogs here. They have dug deep holes in the ground, maybe trying to dig up rats or mice. Maybe hiding bones. The smell of dog is very strong and the tracks of them are all over the place.
This is the inside of the hollow tree. The space here is very cramped. Icky fluids leak out through the slimy wood of the ancient tree. A large white sponge seems to be thriving.
The narrow entrance into the tree widens out to a small cave. There is better room here. It seems that some sort of creature lives here. The tree makes out the walls surrounding you. There are little footprints in the dirt on the floor.
The spacious hall makes everything in it seem very small. It is very impressive, but when you look closer at everything you see signs of age. This must have been a very luxurious place in its day, but now it is more spooky than anything else. You see doors leading north and east.
There is a decorative mirror on the wall, with a highbacked wooden chair on either side of it. The stairs to the northeast lead up and there are doors leading south and east here.
There is not much light in here. A fireplace in the east end of the room makes everything cast strange flickering shadows. Overfull bookcases cover every single wall. Some plants with large leaves and a few comfortable looking armchairs and couches give the room a relaxed comfortable atmosphere.
The glass cabinets and numerous strange foreign looking artifacts suggest that this is a museum or display room. It seems that whoever collected all these things has traveled a lot. You see different kinds of primitive pottery, figurines and trinkets, made from wood, stone or animal hides. None of it looks useful. The door in the north wall leads to the hall.
These stairs are broad enough for four people to walk side by side on them. A railing follows them on both sides. At the bottom they end in two very lifelike gargoyles, each carved with an eye for detail, from one piece of wood. A red rug has been fastened to the stairs in the middle. It looks worn from many feet walking up and down over the years. The vast hall is west of here and you can see a landing with many doors at the top of the stairs.
It looks like some sort of meeting has taken place here. In the middle of the rather large living room twelve chairs have been placed in a circle, facing the center. What looks like family portraits hang on the east and west walls. Some look new, while others are of older date. They have been arranged in order, so the oldest ones are in one end and the newest furthest away from them. All the faces on the paintings look very serious.
From this balcony most of the northern part of the manor's garden can be seen. The old oak beside the house reaches almost as high as the balcony. Thick fog hides whatever lies on the other side of the tall hedges, keeping strangers out of the Kyrkwell grounds. The only way off the balcony is back south through the glass doors to the bedroom.
This part of the room is dominated by a fireplace in the east wall. The dying flames in the fireplace struggle to spread some warmth and light in the otherwise cold and dark room. There is a wooden clock on the mantlepiece. It has stopped at a quarter to midnight.
A very long dinner table stands in the center of this dining room. There are plates and silverware on the table and it looks like a large group of people has eaten here not very long ago. The sorry remains of what looks like a lamb has been left on a large silver dish.
There are a dozen large oak wine barrels lined up along the north and south walls. Each has a number cut into the front; it looks like the year the wine was made. A rack with a large number of bottles covers the east wall. A slight breeze comes from one of the barrels on the north wall. It seems to have a handle? Some stairs lead up to a hatch in the ceiling.
Kerosene lamps are placed on the wall every ten or fifteen feet in this long hallway. There is not much of interest here besides the doors in either end. The faded wallpaper has patterns that look like twisting vines on it. The wooden panels, floor and ceiling are a reddish shade of brown.
Blood drips from the long operating tables that sit in this part of the room. Hopefully all the animals here are dead. They have all been opened and lie more or less cut to pieces on the four long portable operating tables. Tiny red prints from little paws can be seen on the floor and the tables. It looks like something has been eating from some of the dead animals.
Cages are lined up on top of each other in long rows. Inside of them many kinds of animals scurry about or just sit in a corner, looking scared. Many of the animals look unfamiliar. Rodents with six legs, doglike creatures with long snouts and numerous scars and wounds. The smell of excrements, blood and rotting food is almost unbearable. A few of the cages are open and empty.
In this part of the lab three enormous bottles containing some strange bubbling fluids have been placed on racks, with technical looking heat sources under them. Smelly steam rises from the open tops of the large containers. The lab entrance is to the north, and the operating tables of the dissection area are to the west.
This rather well equipped laboratory contains a lot of strange and bizarre instruments. There are bottles in many shapes and sizes, containing all kinds of fluids. Shining metal objects can be seen in the mess of note papers, pipettes, trays and basins covering the white tables. There are some very large bottles to the south, a multitude of cages to the west and a door leading back to the hallway to the north.
This hallway is nothing like the living room that its west door leads to. The walls, the floor and the ceiling are all white, with nothing to make it seem homely: no furniture, no pictures, nothing. A funny smell of chemicals reaches your nose from the end of the hallway to the east.
A harsh smell comes from the south. It smells like strong chemicals with the smell of excrement added to it. The door leading south has no handle; you just push it to open it. A small sign on it reads 'LABORATORY'. A nondescript white door leads east and the hallway stretches back to the west.
There are strange things in boxes and display cases everywhere in this room. A couple of mummified primitively dressed warriors only keep standing because they have been tied to wooden posts. They look so dry they might crumble if you touch them.
This room is very messy. By the window, facing east, is a large dark brown beautifully ornamented desk. It holds a number of drawers. Various writing instruments and papers lie spread out on it. Crumpled up pieces of paper lie in and about a waste basket in the corner. In the northeast corner of the room the carpet has been pulled aside, revealing a square in the floor, with a handle in the center.
No effort has been made to make this room cozy or welcoming. It is where the servants sleep. You see five beds in the rather small room. The ceiling and walls were once white but now they are grey.
This was once a cozy little guest room. Now it is more like a slaughter house. The carpet is soaked in blood, blood has been splattered on the walls and blood has been smeared over everything in the room. It looks like someone was not only killed, but also ripped apart in here. The blood is still fresh and wet. The metallic smell of it is overwhelming, even though there is an open window in the north wall. A door leads south to the hallway.
A beautifully crafted banister separates the landing from the stairs, which go down to the large hall below. All around the landing a multitude of purple doors can be seen leading away. The landing itself goes on to the east.
The air is dry and cool up here on the landing. The stairs lead down to the hall and you can follow the landing north or south. Under your feet is a rather worn red plush carpet. A sudden loud knocking sound from the southeast startles you.
Purple wooden doors that look exactly alike lead north west and east from here. Stairs leading down can be seen on the other side of a sturdy banister. On closer inspection you see the smeared print of a hand, in what appears to be blood on the west door.
There are four doors in this slim east-west going hallway. Two in the north wall, one in the south wall west of here and one leading back to the landing to the east. The carpet, wallpaper ceiling and skirting boards are all purple. Even the little oil lamps attached to the walls are purple.
The purple hallway ends here. Doors lead north and south. Following the hallway east will take you to the landing. Numerous little bloodstains can be seen on the carpet, near the door leading north. It also drips from the handle of the door.
Oooh! don't look down.
This room looks like a guest room. It does not seem to have been used for some time. The bed is made and on closer inspection you find that a thin layer of dust covers everything in the room. The south door leads to the hallway.
You are standing in the Kyrkwells' bedroom. It is quite roomy but kept in dark colors, making it seem smaller. A large bed, which has been made since it was last slept in, takes up a great part of the room. Next to the bed is a nightstand and a dresser. A door leads south and through a set of glass doors, you can see a balcony, in the other end of the room.
Judging from the toys on the floor and the two short beds this is a children's room. The atmosphere of the room is not that of a normal children's room though. The walls and ceiling are pitch black and the bars in front of the windows do not really look like something you would expect to find in a children's room. The door leads to the landing.
The winding staircase here leads up to the tower of the Kyrkwell mansion. The walls are made from raw stone and torches are set in them. Some of them are lit and some of them are not. A door leads south.
Three purple doors will let you go east south or west from this landing, or you can follow the landing north to some more doors, that look exactly like the ones here. Looking through the banister, you can see the stairs leading back down to the hall.
This room is dark. The only light comes through the door leading to the landing to the east. It draws a square on the floor, but strangely the light stops there; everything beyond the square of light is black. You detect a slight draft from somewhere in the darkness.
It is very dark in here. You grope along walls that seem to turn and turn again, but the only thing you can make out is a spot of light shaped like a keyhole, low in the west wall.
This small room seems to serve as a sort of small shrine. The only light comes from two thick black candles, dripping down on a purple altar. A statuette sits between the candles. It looks like a demon, or large man with horns, holding his arms out. His eyes are made from red gems. They cannot be removed, like the statuette itself.
This guest room seems to be in use. The steam rising from the tea mug on the nightstand suggests someone was here very recently. An open basket containing men's clothes sits on the bed, next to the window. Through it the front garden and the path leading up to the house through the fog can be seen. A door leads north from here.
A large white bathtub with brass feet catches your eye, as the first thing in this bathroom. A long marble table, with a washing basin, runs along the south wall of the room, under a window. The water in the sink has a strange red color and one of the white towels, hanging on little hooks in the wall, has spots in the same color on it. The only exit is back north to the landing.
There is nothing in this room, that has not been ripped apart. Even the wallpaper has been torn. This place gives you an uneasy feeling. It is almost like the walls themselves emanate pain and suffering. The east part of the room holds more broken things.
It has been a while since this hallway has seen a duster. A thin layer of dust covers everything. A painting of a woman with a sad face, sitting in a garden, hangs on the south wall. As you look at it the wall trembles slightly, making the picture tremble with it. There is a door in each end of this east west going hallway, plus one in the east end of the north wall.
The dust covering everything in this little bedroom shows that it has not been in use lately. There is a chest of drawers next to the bed. A drawer is open and some clothing can be seen in it.
There are a number of chests in this room. Some are big, others are smaller. A desk with an inkwell and a quill holder in it sits in one end. An account book lies open on the desk.
Destroyed furniture, books and various other things lie strewn across this room in one big mess. It would seem someone (or something?) strong ran amok here. The damage looks even worse in the west end of the room. You can see an empty room to the north.
This room is completely bare. The darker squares on the walls suggest, that there were once paintings on them. In the south end of the room a door leads west. Another door leads north in the other end of the room. There seems to have been a door leading south, but it has been removed. Now only the hinges are left. The painting on the north wall hangs in a funny way.
The lack of light here forces you to move slowly up the winding stair. Cobwebs decorate the raw cold stone walls and all the torches are out. The dust in the air irritates your airways. There is no railing to lean on, so you had better watch your step. A small rodent scurries away; above you light can be seen around the bend, and below there is nothing but darkness.
The staircase ends in a circular room with windows all the way round. You can look out over the roof and down on the foggy garden. On the east side of the house lie a kennel and the clipped walks of a great hedge garden, and the path leading up to the house comes in from the west. A telescope mounted on a tripod points out toward Daleville. The stairs wind back down.
Clipped green hedges, far taller than a man, rise on either side of a walk running east into the Kyrkwells' hedge garden. There is no wind whatsoever in here, and the quiet makes every little sound seem loud. Back to the west is the garden and the house.
A big elder bush with grey moss-covered bark pushes its branches through the hedges that try to keep it in. It almost seems to have become one with them. Little black elderberries hang in big clusters from the twigs. The branches look strong enough to carry a man. The only path leads back south to the crossing.
This crossing is so exactly square you would think it was laid out by an architect with a ruler. The grey fog that covers every inch of the ground is moving to the east of here. What stirred it up? There is no wind in here. Paths lead off in all four directions: north to a great elder bush, east, south and west back to the entrance.
The walk ends here at the eastern edge of the hedge garden. A broad fluted pedestal made from marble rises from the mist. The remains of a small animal lie spread over the top of it; something seems to have made a meal of it, and only little bones and pieces of fur are left. The pedestal looks very old, judging from the stains and scratches on it. Someone has stuck a sign in the ground beside it, reading 'Dead end' in a primitive hand. The way out is back to the west.
The path from the sundial bends west here under a tall thin tree with smooth bark. The ground is covered with wet leaves, sticking to your feet, and every now and then another leaf falls slowly to the ground. Some deep scratch marks can be seen on the lower part of the trunk. A low growl echoes from somewhere to the southwest.
You can follow the path back east to the ash tree, or south, where the terrain rises and the path climbs a small hill. The ground under your feet seems uneven here, and the leaves and twigs underfoot give a little, as if there were nothing much beneath them.
A small hill rises to the south. The fog is not quite as thick up here, a slight breeze can be felt and there is more light. Some sort of cave has been dug into the hill just to the south. Some dark green leaves have fallen to the ground here. The path goes back down to the north.
An opening in the side of the hill leads to a cave big enough for a grown man to walk upright in it. The sides, floor and roof are bare earth. It looks like something has been clawing at the walls. Little leaves, some old and yellow, some still green, lie spread out all over the cave floor.
The green walls tower above you, so thick you cannot see through them; they look as if they were cut not long ago. The fog lies like a thick, lightly moving carpet over the grass. The walk goes on east to a crossing and back west to the entrance, and a gap in the hedge to the south lets onto the topiary. The sound of little running feet can be heard somewhere nearby.
A large deadly looking trap, for catching bears or other large animals, sits in the middle of the path here. It looks so rusty that it would take a hard kick to spring it. Did someone really imagine they would catch a bear in here, or do they just dislike trespassers? You can go north to the crossing, east toward the sound of water, or west among the topiary.
Fine cobwebs stretched out between the twigs hold glittering little drops of water, reflecting the light like tiny pearls. There is a strange vibrating tension in the air. The walk goes on east and west, and a narrow slot of a path leads off to the north.
A small animal darts away, making the otherwise motionless fog swirl a little. The hedge here is like everywhere else in the garden, except for an uneven, ragged part to the north. The walk goes on east to a dead end and west to the crossing.
It appears that an animal has stored food here for harder times. A natural hole in the hedge has been expanded, until it was big enough to hold enough food to last a long time. The small hideout is almost impossible to see from the path, because of the leaves covering the entrance. The only way out is back south to the path.
The path opens here into a small clearing with a bronze sundial on a stone base in the center. Although the hedge does not crowd the sundial, the sun will only reach it around noon because of the height of the living green walls. The path continues south to a tall, thin tree and north to the topiary.
The path splits here. The gurgle of water can be heard from the south, where a little white bridge crosses a stream. To the east a narrow tunnel has been cut through the hedge to a small open square, where something big and black can be seen, and the smell of flowers seems to come from the same way. The bear trap is back to the west.
The tunnel through the hedge ends in a small square. In each corner is a pot holding a flower of a dark purple color you would not expect to see on a flower. Black and white tiles have been laid in fine patterns on the ground. There is a large black stone block in the east end of the square. The way out is back west through the hedge.
A fine little white bridge with a railing on each side carries the path over a gurgling stream that runs in through a hole under the hedge. On the far side of the bridge, to the south, a miniature island covered with scrub can be seen. The path goes back north to the split.
The stream ends in a pond with a small island in the middle. The only part of the little island not covered with bushes and brambles is the path from the bridge at its northern end. Fog rises from the cold water all around.
Niches have been cut into the hedge on both sides of this short path, and in each a bush has been clipped into the shape of an animal: a boar, a hound, a stag with branching antlers. More of the sculptures stand to the east. To the south the hedges arch together over a narrow opening.
The path narrows more and more, until the hedge on your left joins the one on your right. The air seems to flicker strangely back to the south, but that is the only way leading away from this dead end.
These bushes have been trimmed into the shapes of animals of every kind with great skill. Not a leaf, not a twig sticks out in the wrong place. Someone must have spent hours on these great works of art; some are so finely detailed you would think no man could have made them. Paths leave in every direction: north to the hedge walk, east to a crossing, south toward a sundial and west to more of the sculptures.
The hedges meet over your head, forming an arch. On the other side the path ends in a small open circle, with a white wooden garden bench in the center. There are more animal shaped bushes all the way round the edge of the circle. You hear some leaves rustling nearby.
The branches look wet and slippery. From up here the hedge garden can be seen spreading out below you: its walks and crossings, the sundial, a glint of water beyond the topiary and the hump of a small hill. A bird has made a nest here, where two branches meet.
There are fine little patterns in the ceiling high above you. On the floor is a foreign looking rug, with little red and black figures and what looks like strange letters woven into it. There are doors north and south of here and the front door is to the west. A long flight of stairs east of here lead to the second floor.
This is the kitchen. Dinner has been cooked here not long ago and it is a bit messy. You see a plain wooden table and a few chairs. This is where the servants eat their meals. There are a few drawers under the kitchen table, containing knives and other kitchen tools.
The tunnel makes a bend here. You can follow it west or south. The dirt under the walking planks looks wet and muddy. Here and there water trickles out of the dirt wall, making little pools of brownish water.
It looks like this tunnel was dug a long time ago. The sides look too smooth to have been dug recently, and the walking planks and support beams look very old and pretty unstable. The tunnel runs north and south.
So much water comes out through the clay-like dirt wall here that the planks on the ground are covered in places. A torch sits in a holder sticking out of the wall; it hisses every time a drop of water hits it. The tunnel goes on north and south.
At the end of the dirt tunnel is a wooden door that looks like it could fall in at any time. The lower part of it is rotting away in the mud and the hinges are covered with rust. You can go back into the tunnel to the north or go west through the door.
The floor here is covered with muddy footprints. Some are new, some old. Apparently this place is not cleaned very often. An old wooden door leads east and a large room with a tile floor can be seen to the west.
Along the north and south walls run two long benches. Clothes have been left on the benches in seven piles. Over each pile is a little brass plate on the wall, with a name on it. They read Greenfeld, Thorn, Overson, Kappan, Ritax and Phimbers. A hallway leads to the room from the east and another can be seen west of the room.
The walls here are painted in a sharp purple color. Even the tiles on the floor are purple. The hallway goes north and south. There is a little room to the west and a larger one east of here.
There is a large beautiful tapestry on the purple wall here. A scene of a demonic creature, being worshipped by a group of people can be seen on it. The hallway goes on south of here and a door leads north.
This room is big enough to hold a large number of people. A candle here and there tries to light up the room, with not much success. You can see a gold altar to the north and there is a door here leading south.
There is a small table in this corner of the meeting room. A beheaded lamb lies in a silver basin on the table. The head is nowhere to be seen. Old dried up bloodspots on and around the table show that this lamb was not the first one to be slaughtered here.
The acoustics in here are very good. Every little sound seems loud. The room is bare, besides two small tables, a pompous gold altar in the north end, a line of columns in the east side of the room and one here in the west side.
There is a large altar made from gold in the center of this meeting room. A purple piece of cloth, embroidered with strange patterns, lies over the altar and two candelabra sit on either side of it. There is a small passage leading north behind the altar.
A number of wax candles have been placed on the floor here and there. Beside the gold altar, west of here, a small passage leads away behind it. The door out of the meeting room is in the other end of the room, beyond the columns.
Thick marble columns line the walls of the room. A little wooden table with black spots on it can be seen in this corner. Like the rest of the room it looks old. The door out of the meeting room is just west of here, in the south wall.
This small passage leads to the gold altar to the south and has three doors in it. The north door is a sturdy simple one. The one to the east is purple and has a fine brass handle. The black door leading west goes to a library, according to the sign on it.
This hallway is almost like a tunnel cut out of the ground. The walls are dirt and cold rock, and the roots of a tree above stick out of the earth, searching for water. The door to the south does not seem to fit in here. To the north the hallway widens toward a large cave, and a sharp smell like that of a rotting corpse comes from it. Water drips down here and there.
A flickering candle on the corner of a bookshelf is the only lightsource in this small library. Hundreds of old fragile looking books stand side by side in three overfilled bookshelves. The books have a feel of dark power to them. You see titles like 'Ways of the dark one', 'Bloodrunes' and 'The Necronomicon'.
The smell here is not good at all. Something must be decomposing not too far away. Nothing but darkness can be seen overhead. A dark area to the northwest looks like a hole leading down. A tunnel goes south away from the cave.
This corner of the cave is pretty dark. A number of big boulders cover the ground. You can see a sort of hallway leading away from the cave south of here and to the west two dark holes lead down.
A set of stairs have been cut out of the rock. They lead down into the darkness below you. A sharp smell flows up and mixes with the rotten stench up here.
Every sound makes an echo in this cave. A bone lies here and there on the ground. There are many more to the west. That appears to be where the horrible stench in the cave comes from. The floor of the cave opens up north of here.
A number of bodies have been tossed in heaps here. Most of them have decomposed totally, so only the bones are left, but some are still in different stages of decay. There are human bodies and bodies of different kinds animals in the heaps.
A black hole that looks a little like a well leads straight down into the ground. Some pegs can be seen a bit down in the smooth sides of the hole. There is another hole east of here.
Water runs down the rock walls and drips from the many stalactites, into little pools of water. The air smells like sulphur. It looks like fire gave the rocks here their black color. They have brighter stripes where water trickles down over them.
This small room is not supposed to be known by anyone but the high priest. This is where he keeps the reserve funds. It looks like no one has been in here for a long time. The main treasure room is on the other side of the narrow tunnel leading west.
This wardrobe holds a number of robes and cloaks. Some look like they are for special occasions. Others look more plain. The darkness in the room makes you notice a thin crack of light in the panel.
A large tapestry hangs on the wall here. It depicts what looks like two demons attacking a woman, that is somewhat larger than themselves. In spite of its bizarre motive, the tapestry is very beautiful. The hallway goes on north of here and a dark room can be seen to the south.
This part of the Kyrkwell cellar holds a number of what looks like small prison cells. Heavy metal doors effectively keep, whoever the cells are made for, from getting out. There is a door to the west and one to the south. A few more can be seen east of here.
This cell is definitely not a good place if you are claustrophobic. There is a dirty bunk by the west wall and only just enough room left to stand right next to it. You do not really want to know what causes the bad smell in here.
A couple of rats fight over something, that is decaying in the corner. The brick walls have bloody marks on them, like someone tried to dig through them, with his bare hands. There is nothing but a bunk, made from straw, in this cramped cell.
Some rusty manacles are set in the wall in this cell. It is not hard to imagine all the suffering that has been done here. There is not even a bed or a chair in the room. A door leads out in the north wall.
Behind the metal doors in the stone walls of this section, you can see cells, that are hardly big enough to keep a human prisoner in. The doors have little barred windows in them and the numbers 1, 2, 3 and 4 are written on them. A hallway leads east from here.
The air here is much more humid than you would expect indoors. It gives you a strange feeling of being outside. A light mist makes the air hard to breathe. The mist gets thicker east of here and a dark room can be entered to the west.
This stretch of hallway has an unreal feel to it. It is hard to tell if the place is too hot or too cold: a strong heat seems to be coming from somewhere ahead, while something else ahead makes the air cold. The heavy mist surrounding you adds to the feverish impression this place gives you. The hallway goes on east into the thickest of the mist.
A table with a chair next to it are the only furniture in this small room. Someone left a deck of worn cards on the table. A heap of little chips of wood on the floor suggest, that someone has been carving something here.
Three hallways leading north, south, and west plus a door leading east can barely be made out in the thick pulsating mist here. Heat and cold seems to meet at this exact spot. The heat comes from the south and the cold from the north hallway.
The air is cool in this part of the hallway. The glowing mist, that makes it impossible to see anything to the south, is somewhat thinner here and clears up totally further up the hallway to the north.
It is very cold here, making your breath come out as little clouds. The air feels extremely cold on bare skin. Ears and toes in particular. White frost can be seen on the floor and walls. It seems the cold is coming from the room to the north.
The hallway gets comfortably warm here. The glowing mist is not too thick either, but it still makes it impossible to see very far. Heat beams up the hallway from the south.
The heat here is strong. The air you breathe burns in your throat and you sweat a lot. The heat has miscolored the wallpaper and made it start falling off. You hear a loud hissing sound from the room that can be seen to the south.
It is so HOT in here, you feel like you are breathing melted lead. The bare stone walls are red hot some places. The floor under your feet feels like it is burning under your feet, but it is hard to say where the heat is coming from.
The cold is so strong in here, it makes your eyes hurt. The walls themselves seem to radiate cold. The floor is icy and slippery and long icicles hang from the ceiling. The room is bare and there is nothing on the cold stone walls but ice crystals.
Suddenly the ceiling rises considerably, forming a round dome, and the room itself is round too. Strange glowing mist creeps in from the intersection to the west. A light breeze comes down from a vine-hung room to the north, and odd-looking hallways lead east and south.
A little green moss grows on the wet stone walls of this small cell. There is a bunk with some rotten nasty looking straw on it in the south end of the room. The door leading out looks rusty but strong.
There is no ceiling in this hallway: the walls slant and meet over your head, forming a triangle. There are no light sources, but east of here you can see a room that looks like it has tipped over.
The walls in this hallway lean against each other meeting a few feet over head. It is only possible to walk in the middle of the hallway, because of its peculiar shape. The room to the south looks very strange.
It looks like you are walking on the ceiling of this weird room. Everything in it is upside down. A couple of chairs, a chest of drawers and a coffee table are stuck to, what should be the floor, over your head. A crystal chandelier sticks up from the ceiling under you.
This is a normal living room, besides of the fact that it has been rotated ninety degrees, making it and everything in it turn sideways. A few comfortable looking chairs and a small sofa sit on the west wall, looking like they fall off any minute.
The brick walls here can hardly be seen through the vines covering them. There is a large hole in the ceiling with thick vines hanging down from it, strong enough to carry a man's weight. They climb up a narrow shaft as if they were trying to get out into the garden; the hole at the top is very narrow and almost covered with twigs and leaves. Fresh air comes down through it.
Steel pegs have been set in the sides of this deep, dark pit, close enough together to climb. The shaft drops a long way further; far below, the pegs vanish into blackness.
Long thin Candles sit in holders with regular intervals down this hallway. The wallpaper on the walls here has flowers in gold, red and purple on it. A couple of uncomfortable looking chairs stand along the wall. They are mostly there to look decorative, rather than to offer a place to rest.
This is the bottom of the pit. A human skeleton lies in the corner, wearing the rusty remains of an armor. Moss grows here and there on the sides of the pit. The opening can be seen high above you as a small spot of light.
This room was made for relaxing and meditating. The big red pillows lying here and there look soft and inviting. Three censers spread the smell of incense in the softly lit room.
You feel a little sleepy, when you realise you are walking in a dense forest. It is night and a pale moon sends its beams of light through quickly drifting clouds and down through the trees. You hear a sound behind you.
A cold hand touches your shoulder and you spin around to look into the face of a demon! His red eyes beam as he opens his mouth, revealing row after row of sharp white teeth. He pulls you closer and bites you. You open your eyes with a scream and look around.
A square platform made from smooth black stone can be seen in the darkest end of the cave. Two thick wooden support beams show signs of fire. Here and there bubbling pools of what looks like mud spread a sharp unpleasant smell.
This quadratic room is completely bare, except from a torch in a holder in the north wall. The walls, floor and ceiling have been painted black, with big polkadots in different shades of purple on them.
This room was made for relaxing and meditating. The big red pillows lying here and there look soft and inviting. Three censers spread the smell of incense in the softly lit room.
Candlesticks in holders on the wall light up this narrow hallway. A large sign with a golden frame reads: He who does not believe will die. He who does not sacrifice will perish. The walls vibrate lightly and make a low humming sound.
This secret passage joins a tunnel dug out of the earth to the wine cellar under Kyrkwell House. The door leading to the wine cellar, to the south, is the round end of a large wine barrel. Wooden beams have been set at regular intervals to keep the tunnel from caving in, and worn planks are laid underfoot so that whoever walks here does not have to step in the mud. The tunnel leads away east. It is very quiet here.
The hallway itself vibrates and trembles like the air is filled with energy. The glass holders in the candlesticks set in the wall make a rattling noise from the vibrating. One has been shaken loose and fallen to the floor.
Purple and red tapestries decorate the walls of this well lit room. Two chandeliers with red and white crystals hang from the ceiling. A bowl of fresh fruit has been placed on a low white table, with soft chairs around it. A hallway leads north, and there are doors in the east and south walls.