The world and its rules

Quests

In the game: help first steps

quests
quests start <quest>
quests aside <quest>
quests resume <quest>
quests follow <quest>
quests dismiss
quests resume
quests map
quests bounties
quests bounty <name>
quests giveup

The one-time quests guide you through Daleville and beyond, one step at a time. A new character starts with First steps; you can start any other quest whenever you like, and set any quest aside to pick it up again later where you left it. Each quest shows the levels it suits: a guideline, never a rule. Name a quest by its number in the list, or by the start of its name.

Each step pays a reward as soon as it is done: gold, experience, or a piece of gear any class can wear. Finishing each quest pays 2 quest points, to spend at the quest shop (see QUEST SHOPPE).

A step done somewhere first sends you there: open the map and click "Autowalk there" (past what your map knows, take the exit glowing gold in the room view). Once you are there, the step says what to do.

The Quests pane (on the right) has two tabs: One-time, with your quests and what to do next; and Repeatable, with the treasure hunt and the bounties. 'quests' opens it.

Every quest you have under way counts as you play: each one its own next step, so one thing you do can finish a step in two quests. Within a quest only the current step counts: doing a later one early earns nothing. You follow one of your quests (Follow in the pane, or 'quests follow'): that is the one the map's gold line leads to.

When a quest is done somewhere, the map shows the way there as a gold line, as far as your map goes (an arrow points on past it), and the exit to take glows gold in the room view. "Autowalk there" on the map walks the line for you. "Quest way" on the map turns it off.

Played before? 'quests dismiss' sets every quest under way aside ('quests dismiss yes' to be sure), and 'quests resume' alone picks them all up again. No quest pays twice.

Once First steps is done (or set aside), every character also has the treasure hunt, a quest that comes back each day: 'quests map' takes a treasure map (see TREASURE HUNT). From level 5, bounties put a price on the fiercest monster of a zone at your level (see BOUNTY).

See also: TREASURE HUNT, SETHOME, SCORE

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