Spells
Astral Walk
In the game: help spell astral walk
cast 'astral'
- Accumulative: No
- Duration: Instantaneous
- Save: None
By means of this spell, the cleric is able to transport himself, and anyone in his group that is also in the same room as he, to the astral plane.
You arrive at the Edge of the Astral Void, at the foot of the firepole that climbs through the plane's six floors. Its rifts lead only to the other planes: to travel the world itself, take the airship.
Note: You must be in a group for this to work, so if you are alone, group yourself.
See also: SPELL TELEPORT WITHOUT ERROR, SPELL PROBABILITY TRAVEL
Game data
- Learned by: Cleric 30
- Mana: 50 when first learned, down to 30 at 2 levels above that
- Lag: 0.8 rounds after casting
- Position: standing
- Target: anyone, anywhere
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