Necromancer
In the game: help corpses
Necromancers are evil summoners who fight with an army of the dead. They are frail, and their power is in their undead and in the corpses around them.
The pact
- A necromancer is always Evil, and starts at -1000.
- Raising the dead and using up corpses are dark deeds: each takes a little from your alignment toward evil.
- Above -500 the dead grow restless; once you are no longer evil (above -350) your minions crumble to dust and the dead stop answering until you are evil again.
The army
- Skeletons (RAISE SKELETON, level 1) need no corpse. You may keep one, two from level 10, three from 20, four from 30 and five from 40.
- Zombies (ANIMATE DEAD, level 8) rise from a corpse. You may keep one, two from level 15, three from 22, four from 30, five from 40 and six from 48.
- A minion's strength goes by your level, never by the corpse's: a zombie is as strong as you are, whatever it was.
- A bone golem (level 35) takes three corpses and the place of two zombies; you may bind one.
- Your undead stay until they are killed or you leave the game. A minion that dies fades away into dust and leaves no remains (so do the zombies of animate dead).
- At most 8 raised undead may stand in one room, and 80 in the world.
Corpses
Corpses feed your spells: zombies, corpse explosion and chain explosion, consume corpse, the bone golem and the army of the dead. Their belongings fall to the floor when they are used. Players' corpses, undead remains and demons' corpses can't be used. Undead remains (piles of dust and bones) you can DEVOUR instead, for a little hit points, mana and moves.
The sun
The dead hate the sun. Outdoors by day (anywhere without a roof, in full daylight), your flesh burns: you lose 2% of your most hit points each hour, and your zombies lose that much more than they heal, so they slowly wear down and crumble into ash. Skeletons and the bone golem are bare bones: the sun has nothing to burn. Clouds and darkness spells give no shade. It never kills you; keep your army indoors and out of the light, or travel by night.
Other things to know
- Necromancers see in the dark (infravision), and are immune to drain from level 20.
- They wear what mages wear, and learn their spells from a necromancer's guildmaster.
- A warrior/necromancer is a death knight.
- Necromancers get 100 + 5 mana a level.
See also: LEVELS NECROMANCER, SPELL RAISE SKELETON, SPELL ANIMATE DEAD, SPELL CORPSE EXPLOSION, SPELL BONE GOLEM, FEAST, DEATH FRENZY, SPELL LICH FORM, CLASSES
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