Spells
Damage
In the game: help spell damage
N = caster's level. No entry for damage type means there is no type. (e.g. you can injure anything with harm--well, anything without an anti-magic shell at least!) AE means the spell is an Area Effect spell.
| Damage Type | Damage | |
|---|---|---|
| Burning Hands (AE) | Fire | 1d4+1 + N/2 |
| Call Lightning | Elec | (N+2)d8 |
| Chill Touch | Cold | N..3N (flat distribution) |
| Colour Spray | Energy | 4N |
| Earthquake (AE) | 1d4+1 + N | |
| Fireball (AE) | Fire | Nd8 |
| Harm | 100 max, victim has 1d4 hp left incapacitated victims killed | |
| Lightning Bolt | Elec | Nd6 |
| Magic Missile | Energy | Xd4+X, X = (N/2)+1 |
| Poison | Poison | 10..32 per tick (1..20 for Halfling) |
| Shocking Grasp | Elec | 1d8 + N |
| Cause Light | 1d8 | |
| Cause Critic | 3d8+3 | |
| Flamestrike | Fire | 6d8 |
| Acid Blast | Acid | Nd6 |
| Cone of Cold (AE) | Cold | Nd5 |
| Meteor Swarm | Energy | Nd12 |
| Ice Storm (AE) | Cold | Nd4 (area) |
| Cause Serious | 2d8+2 | |
| Chain Lightning(AE) | Elec | Nd6, one die less per foe after |
| Creeping Death | special | |
| Sunray | 6d8 target, 3d6 others, undead only blinds everyone in room | |
| Firestorm (AE) | Fire | 2d8+1+N |
| Prismatic Spray (AE) | See table below | |
| Incendiary Cloud(AE) | Fire | Nd10 |
| Disintegrate | Energy | Nd10 |
| Psionic Disint. | Energy | Nd10 |
| Ultra Blast (AE) | Nd4 + N | |
| Mind Burn | Fire | 1d4+1 + N/2 |
| Psychic Crush | Nd6 + N/2 | |
| Psionic Blast | 1d4 to 150, dependent on level | |
| Smite | 2d8 + N; evil (2d8 + N) x1.5, undead (2d8 + N) x2 | |
| Holy Word (AE) | (N/2)d6 to the evil; undead ((N/2)d6) x2 |
Prismatic spray inflicts randomly
40 hps, 80 hps, 100 hps, poison, paralyze, feeblemind, or teleport
See also: MAGIC, AREA EFFECT, SPELL CREEPING DEATH
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