Stats
In the game: help stats
Your statistics are Strength, Dexterity, Intelligence, Wisdom, Constitution, and Charisma. Every new character begins with the best Strength and Constitution its race allows, and the other four one point below its race's best. Some items and spells raise or lower your stats; ATTRIBUTES shows them from level 5.
It is fun to play your stats. If you are strong, flex your muscles, if you are stupid, be confused, if you are wise, say deep things, etc..
Strength: Determines how much you can carry and how heavy of a weapon you can wield. If high enough, gives a bonus to\ hit and to damage. Also helps with some skills, including
- bash. See: STRENGTH
- Dexterity: Gives a bonus to armor class if high enough. Helps with some skills, including disarm, pick, steal, sneak, and remove traps. Also helps in avoiding some attacks. Decides how many things you can carry: 15 + your dexterity + half your level (what you wear and what is in your containers don't count).
- Intelligence: Determines how quickly you learn skills. Gives a bonus to mana gain if high enough.
- Wisdom: Gives a bonus to mana gain, and helps control a mount.
- Constitution: Gives a bonus to HP gains if high enough. Helps with saving throws for some races. Determines how many times you can be resurrected or reincarnated. (If you die you lose experience, unless you are resurrected or reincarnated. If you are resurrected our reincarnated, you lose no experience, but you do lose 1 point of Con.)
- Charisma: Determines prices in shops. Determines maximum number of non-player followers that can be collected using monsum, etc.
See also: STRENGTH
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